Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM panic button!! (gate and solars)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magus_Jerel" data-source="post: 154172" data-attributes="member: 3940"><p>If your evil cleric is daring and can get close -</p><p>Use a Blasphemy spell, and beat the thing's SR</p><p>No will save for Solar <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Wizards or clerics:</p><p>Use Banishment while presenting an evil holy symbol and unholy water. (for a certain +2 to SR and a +4 to save DC)</p><p></p><p>possible additional modifiers:</p><p>- Casting from "desecrated or unhallowed ground" (power components I would hope)</p><p></p><p>- use of the "curse" mode to hinder opposing alignment (good) as per "bestow curse" (save forefit as you chose to enter the area)</p><p></p><p></p><p></p><p></p><p></p><p>20th level caster needs 11+ on the d 20 to beat the SR.</p><p>This presumes only the holy symbol and the unholy water (and not even power components at that)</p><p></p><p></p><p>- this is a "recalculated base" Save DC of 20 to 21 + modifier; and your upper level wizard or cleric usually has a modifier of +6 to +10 (maybe more depending on how maxed out the score) before feats or other modifiers In this - your modifier is going to have to be greater than the solar's possible roll.</p><p></p><p>IMC If you want an effective "no real save no Sr" on the solar - this is what you could use;</p><p> </p><p>Cleric or wizard; 20th caster level(effective or actual):</p><p></p><p>Things that modify SR roll</p><p></p><p>+ 2 Power unholy symbol/Divine Focus</p><p>+ 2 Unholy water (IMC - there is a power version)</p><p>+ 2 Unhallowed ground (as power component)</p><p>+ 2 Wearing A Talisman of ultimate evil</p><p> (minor artifact - but hey we ARE talking a solar)</p><p>+ 2 Spell Penetration</p><p>+ 4 "Greater Spell Penetration"</p><p> (If you have it the feat "overlaps" Spell penetration)</p><p>+ 1 The caster himself is a consecrated evil priest/blackguard</p><p>+2 If the caster were a Demon, undead lich (or the like)</p><p></p><p>As for making the save DC a 40+ (so solar can't save safely)</p><p></p><p>+4 Power Holy symbol</p><p>+4 Power Unholy water</p><p>+4 Unhallowed Ground</p><p>+4 Wearing a Talisman of Ultimate Evil</p><p>+4 If Caster is a Demon, Lich, or the like</p><p>+2 If caster is a consecrated evil priest/blackguard</p><p>+2 Spell focus</p><p>+4 Greater spell focus (overlaps - does not stack W spell focus)</p><p>+ 4 "Curse mode" of Unhallow hindering good aligned creatures as per Bestow Curse's secondary -4 to all saves effect (this is actually (actually a penatly to the solar)</p><p></p><p>Two powerful "hypothetical combinations"</p><p></p><p>Wizard/lich - 20th level; using power unholy symbol; power unholy water; with Greater Spell Penetration, intelligence modifier +8(or greater)</p><p></p><p>Needs a 2 on a d20 to beat the SR - save DC 40 for the solar</p><p></p><p>Lich/Cleric - 20th level using power unholy symbol; power unholy water; on unhallowed ground, spell penetration feat and wisdom modifier of at least +8</p><p></p><p>Needs a 1 on a d20 roll to beat the SR (sure thing) - save DC 40</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 154172, member: 3940"] If your evil cleric is daring and can get close - Use a Blasphemy spell, and beat the thing's SR No will save for Solar :) Wizards or clerics: Use Banishment while presenting an evil holy symbol and unholy water. (for a certain +2 to SR and a +4 to save DC) possible additional modifiers: - Casting from "desecrated or unhallowed ground" (power components I would hope) - use of the "curse" mode to hinder opposing alignment (good) as per "bestow curse" (save forefit as you chose to enter the area) 20th level caster needs 11+ on the d 20 to beat the SR. This presumes only the holy symbol and the unholy water (and not even power components at that) - this is a "recalculated base" Save DC of 20 to 21 + modifier; and your upper level wizard or cleric usually has a modifier of +6 to +10 (maybe more depending on how maxed out the score) before feats or other modifiers In this - your modifier is going to have to be greater than the solar's possible roll. IMC If you want an effective "no real save no Sr" on the solar - this is what you could use; Cleric or wizard; 20th caster level(effective or actual): Things that modify SR roll + 2 Power unholy symbol/Divine Focus + 2 Unholy water (IMC - there is a power version) + 2 Unhallowed ground (as power component) + 2 Wearing A Talisman of ultimate evil (minor artifact - but hey we ARE talking a solar) + 2 Spell Penetration + 4 "Greater Spell Penetration" (If you have it the feat "overlaps" Spell penetration) + 1 The caster himself is a consecrated evil priest/blackguard +2 If the caster were a Demon, undead lich (or the like) As for making the save DC a 40+ (so solar can't save safely) +4 Power Holy symbol +4 Power Unholy water +4 Unhallowed Ground +4 Wearing a Talisman of Ultimate Evil +4 If Caster is a Demon, Lich, or the like +2 If caster is a consecrated evil priest/blackguard +2 Spell focus +4 Greater spell focus (overlaps - does not stack W spell focus) + 4 "Curse mode" of Unhallow hindering good aligned creatures as per Bestow Curse's secondary -4 to all saves effect (this is actually (actually a penatly to the solar) Two powerful "hypothetical combinations" Wizard/lich - 20th level; using power unholy symbol; power unholy water; with Greater Spell Penetration, intelligence modifier +8(or greater) Needs a 2 on a d20 to beat the SR - save DC 40 for the solar Lich/Cleric - 20th level using power unholy symbol; power unholy water; on unhallowed ground, spell penetration feat and wisdom modifier of at least +8 Needs a 1 on a d20 roll to beat the SR (sure thing) - save DC 40 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM panic button!! (gate and solars)
Top