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DM panic button!! (gate and solars)
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<blockquote data-quote="Lord Pendragon" data-source="post: 154975" data-attributes="member: 707"><p>I'm not sure what is being asked here. Are we looking for ways to curb the act of calling a solar using the <em>Gate</em> spell, or simply ways to combat a solar once it's been called to the field?</p><p></p><p>Myself, I've taken the flavor text of the solar (greatest of celestials, right-hand to gods, etc.) to mean that all solars are unique beings. (Like the seraphim, which, while all "angels," have names and duties unique to them.) As such, they cannot be forced to serve lesser beings through the use of mortal magics. The <em>Gate</em> spell can request one, but as per the spell description, the solar chooses whether or not to come. Suffice it to say, the default answer to such a request is "no."</p><p></p><p>If you allow solars to be summoned normally, they you may consider the rammifications of this. Being just short of deity status, solars are not the gophers of mortal clerics, even 17th-level ones. A solar so degraded as to be <em>forced</em> into service may use its 1/day <em>Wish</em> spell to strip the cleric of powers for a week as punishment for having the <em>audacity</em> to <em>demand</em> a solar's services. Repeated offenses could garner stronger reprisals. As I see it, just because a solar is good doesn't mean that solar is going to drop everything it's doing to come fight something for the PCs. There <em>is</em> a war going on, after all.</p><p></p><p>If it comes down to <em>fighting</em> the solar, I can't help. I've never been in that unenviable position. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 154975, member: 707"] I'm not sure what is being asked here. Are we looking for ways to curb the act of calling a solar using the [i]Gate[/i] spell, or simply ways to combat a solar once it's been called to the field? Myself, I've taken the flavor text of the solar (greatest of celestials, right-hand to gods, etc.) to mean that all solars are unique beings. (Like the seraphim, which, while all "angels," have names and duties unique to them.) As such, they cannot be forced to serve lesser beings through the use of mortal magics. The [i]Gate[/i] spell can request one, but as per the spell description, the solar chooses whether or not to come. Suffice it to say, the default answer to such a request is "no." If you allow solars to be summoned normally, they you may consider the rammifications of this. Being just short of deity status, solars are not the gophers of mortal clerics, even 17th-level ones. A solar so degraded as to be [i]forced[/i] into service may use its 1/day [i]Wish[/i] spell to strip the cleric of powers for a week as punishment for having the [i]audacity[/i] to [i]demand[/i] a solar's services. Repeated offenses could garner stronger reprisals. As I see it, just because a solar is good doesn't mean that solar is going to drop everything it's doing to come fight something for the PCs. There [i]is[/i] a war going on, after all. If it comes down to [i]fighting[/i] the solar, I can't help. I've never been in that unenviable position. :p [/QUOTE]
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