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DM panic button!! (gate and solars)
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<blockquote data-quote="James McMurray" data-source="post: 156094" data-attributes="member: 743"><p>Wow. You'd almost think the original post hadn't specifically mentioned not wanting RP reasons for not summoning a solar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for fighting a Solar, there have been several good suggestions:</p><p></p><p>Gate another creature of your own</p><p>Maze</p><p>ForceCage (especially if in a diemensionally locked area)</p><p>Blasphemy, Word of Chaos, or other no save banishers.</p><p></p><p>A few more include:</p><p></p><p>Wish it hadn't been summoned</p><p>Harm + quickened X spell</p><p>Keen vorpal swords in the hands of improved critical using </p><p> weapon masters with 3 levels of cleric (and the Asassin's </p><p> Senses spell from Relics and Rituals)</p><p>Create a gate and then bull rush him though it, ending the gate</p><p> afterwards (the Solar is now in hell, and likely won't be coming </p><p> back unless a long-term contrct was involved)</p><p>Slaracean dragons are mean (I've heard)</p><p></p><p>Hope this helps. My party is soon to be cresting into 17th level range. But in my game they're already afraid to summon monsters, much less Gate them in. I've yet to have a high-powered creature turn on them, but they know that no supreme entity of good is going to be at their beck and call without some kharmic backlash of some sort.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 156094, member: 743"] Wow. You'd almost think the original post hadn't specifically mentioned not wanting RP reasons for not summoning a solar. :) As for fighting a Solar, there have been several good suggestions: Gate another creature of your own Maze ForceCage (especially if in a diemensionally locked area) Blasphemy, Word of Chaos, or other no save banishers. A few more include: Wish it hadn't been summoned Harm + quickened X spell Keen vorpal swords in the hands of improved critical using weapon masters with 3 levels of cleric (and the Asassin's Senses spell from Relics and Rituals) Create a gate and then bull rush him though it, ending the gate afterwards (the Solar is now in hell, and likely won't be coming back unless a long-term contrct was involved) Slaracean dragons are mean (I've heard) Hope this helps. My party is soon to be cresting into 17th level range. But in my game they're already afraid to summon monsters, much less Gate them in. I've yet to have a high-powered creature turn on them, but they know that no supreme entity of good is going to be at their beck and call without some kharmic backlash of some sort. [/QUOTE]
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