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<blockquote data-quote="doctorbadwolf" data-source="post: 8120649" data-attributes="member: 6704184"><p>Ah, okay, that makes more sense. </p><p></p><p>To be fair, I come from a group wherein an entire Star Wars campaign change course, dramatically, after we almost got a young man killed on a mission stealing goods from the Empire, and my character had to deal with the guilt of leading people into battle when he didn't actually want anything to do with leadership, and almost fell to the dark side when he went looking for drink and a fight that night. I spent a Destiny point and risked exposure as a "Jedi" to save the kid. </p><p></p><p>I love characters like that, because it helps the player characters to have deep connections and bonds outside of the other PCs, which I consider vital to the kind of game I want to run and be in. Obviously it's not the only way to do it, but if you watch Critical Role, their love of characters like Gilmore and Kima is a big part of what makes their game so engaging, IMO. If it was just the moments between PCs, I don't think I'd care as much about the show, if that makes sense. </p><p></p><p>Obviously, different groups and individuals will feel differently, and that's fine.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8120649, member: 6704184"] Ah, okay, that makes more sense. To be fair, I come from a group wherein an entire Star Wars campaign change course, dramatically, after we almost got a young man killed on a mission stealing goods from the Empire, and my character had to deal with the guilt of leading people into battle when he didn't actually want anything to do with leadership, and almost fell to the dark side when he went looking for drink and a fight that night. I spent a Destiny point and risked exposure as a "Jedi" to save the kid. I love characters like that, because it helps the player characters to have deep connections and bonds outside of the other PCs, which I consider vital to the kind of game I want to run and be in. Obviously it's not the only way to do it, but if you watch Critical Role, their love of characters like Gilmore and Kima is a big part of what makes their game so engaging, IMO. If it was just the moments between PCs, I don't think I'd care as much about the show, if that makes sense. Obviously, different groups and individuals will feel differently, and that's fine. [/QUOTE]
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