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General Tabletop Discussion
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DM-player conflict; input appreciated
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<blockquote data-quote="Joshua Randall" data-source="post: 2404352" data-attributes="member: 7737"><p>The new <em>DMG II</em> has some advice on handling disruptive players. In a nutshell, it urges DM to take control of the situation by creating adventures in which that player can satisfy his particular "thing". The other players need to be tolerant, knowing that they will also get their time to shine.</p><p></p><p>In this case, the player's "thing" appears to be a combination of power-gaming and a weird fixation on priests (which I will take to mean clerics, in game terms). So, the DM could create some encounters in which the player has plenty of time to buff up prior to the fight, then gets to revel in his uber-ness. Ideally, an encounter that is somewhat about the party's level, but is made much easier with the right combination of buffs. (Monsters that deal energy damage are a good choice.)</p><p></p><p>Personally, I think the DM needs to have a frank discussion with the player. Let him know there have been some bad feelings about his power-gaming interfering with the other players' more story-based desired. Tell the player that the DM will try to put suitable encounters into each adventure session, but that the player also needs to be patient while the others indulge their storylines. Let "Bob" know that it's really important for everyone to have fun, and sometimes that means waiting your turn.</p><p></p><p>Separately, the DM should tell all the other players what he is going to do, and ask them to be patient with "Bob". Remind them that not everyone wants to be a story focused player, and ask them to also wait their turn while Bob indulges his power-gamer tendencies.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2404352, member: 7737"] The new [I]DMG II[/I] has some advice on handling disruptive players. In a nutshell, it urges DM to take control of the situation by creating adventures in which that player can satisfy his particular "thing". The other players need to be tolerant, knowing that they will also get their time to shine. In this case, the player's "thing" appears to be a combination of power-gaming and a weird fixation on priests (which I will take to mean clerics, in game terms). So, the DM could create some encounters in which the player has plenty of time to buff up prior to the fight, then gets to revel in his uber-ness. Ideally, an encounter that is somewhat about the party's level, but is made much easier with the right combination of buffs. (Monsters that deal energy damage are a good choice.) Personally, I think the DM needs to have a frank discussion with the player. Let him know there have been some bad feelings about his power-gaming interfering with the other players' more story-based desired. Tell the player that the DM will try to put suitable encounters into each adventure session, but that the player also needs to be patient while the others indulge their storylines. Let "Bob" know that it's really important for everyone to have fun, and sometimes that means waiting your turn. Separately, the DM should tell all the other players what he is going to do, and ask them to be patient with "Bob". Remind them that not everyone wants to be a story focused player, and ask them to also wait their turn while Bob indulges his power-gamer tendencies. [/QUOTE]
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