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DM-player conflict; input appreciated
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<blockquote data-quote="gizmo33" data-source="post: 2404931" data-attributes="member: 30001"><p>I've had the same problem in the past. It's a lot easier to deal with this when you're not trying to railroad players (Who really cares if he doesn't heal people?) The whole "Exalted" idea (if I understand the concept) seems really unrealistic anyway - it goes against human nature to think that you'd have thousands or more clerics running around the world and they're all paragons of virtue and none of them would be as goal-oriented as Bob. </p><p> </p><p>IMO a campaign world built on a more realistic view of human nature would take into account Bob's actions. So the question that the DM asks himself is: "Suppose I'm a deity in my campaign world, and I have a cleric serving me who acts like Bob does, who does this get handled?" Perhaps faith points, mandatory quests, review panels of fellow clerics, etc. I suppose the specifics would depend on the alignment/personality of the specific deity - some may allow more latitude. Some may be goal-oriented themselves. Who says there isn't a deity out there with the same exact personality as Bob?</p><p> </p><p>Again, this is based on a style of DMing where you accept the players actions, and then have your campaign world respond accordingly - rather than attempt to railroad the player into behaving a certain way upfront.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2404931, member: 30001"] I've had the same problem in the past. It's a lot easier to deal with this when you're not trying to railroad players (Who really cares if he doesn't heal people?) The whole "Exalted" idea (if I understand the concept) seems really unrealistic anyway - it goes against human nature to think that you'd have thousands or more clerics running around the world and they're all paragons of virtue and none of them would be as goal-oriented as Bob. IMO a campaign world built on a more realistic view of human nature would take into account Bob's actions. So the question that the DM asks himself is: "Suppose I'm a deity in my campaign world, and I have a cleric serving me who acts like Bob does, who does this get handled?" Perhaps faith points, mandatory quests, review panels of fellow clerics, etc. I suppose the specifics would depend on the alignment/personality of the specific deity - some may allow more latitude. Some may be goal-oriented themselves. Who says there isn't a deity out there with the same exact personality as Bob? Again, this is based on a style of DMing where you accept the players actions, and then have your campaign world respond accordingly - rather than attempt to railroad the player into behaving a certain way upfront. [/QUOTE]
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