Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM-player conflict; input appreciated
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SweeneyTodd" data-source="post: 2405162" data-attributes="member: 9391"><p>Dude, let him be Smashdor already. If you're keeping him in the group, give him what he wants. So he's a "cleric" on his character sheet, and maybe in-game he's some kind of one-man Spanish Inquisition witch hunter, or some kind of barbarian witchdoctor, or whatever. You've made it clear he's not interested in the religion part, just the mechanics of the class. You can give him that.</p><p></p><p>I'll tell you what I did when I had a player that I felt was being disruptive by breaking out their schtick all the time. (Boy, that didn't sound right at all.) She was a "lookit me! lookit me!" instead of a "smash the orcs", but the principle's the same.</p><p></p><p>I worked her schtick as a player into her character's role in the campaign. She liked to instigate trouble (practical jokes and the like) and generally get attention, so I set her character up as someone whose antics would drive the plot. She got to do her thing, the rest of the group got it over with and it led to an interesting scene dealing with the consequences, etc.</p><p></p><p>So let him be Smashdor. The party needs front-line fighters, no worry. If he's all "break down the doors and kick ass", and there's tension between that and how the rest of the group play, don't pretend it's not true; bring it into the game. Let everybody get a kick and a laugh out of it. "Yeah, Smashdor, you sure did kill those guys dead. I kind of wish you'd given us a chance to question them first..." "NO! They were heretics, they had to burn!" That kind of thing. If there's a tension you can't get rid of, I think making it obvious and not pretending it isn't there is the best approach.</p><p></p><p>But if you deny him the cleric class because he won't play it right, then you're causing friction and problems between real people (players at the table) for the sake of the consistency of an imaginary place (the campaign). That sounds like the wrong way to go for me.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2405162, member: 9391"] Dude, let him be Smashdor already. If you're keeping him in the group, give him what he wants. So he's a "cleric" on his character sheet, and maybe in-game he's some kind of one-man Spanish Inquisition witch hunter, or some kind of barbarian witchdoctor, or whatever. You've made it clear he's not interested in the religion part, just the mechanics of the class. You can give him that. I'll tell you what I did when I had a player that I felt was being disruptive by breaking out their schtick all the time. (Boy, that didn't sound right at all.) She was a "lookit me! lookit me!" instead of a "smash the orcs", but the principle's the same. I worked her schtick as a player into her character's role in the campaign. She liked to instigate trouble (practical jokes and the like) and generally get attention, so I set her character up as someone whose antics would drive the plot. She got to do her thing, the rest of the group got it over with and it led to an interesting scene dealing with the consequences, etc. So let him be Smashdor. The party needs front-line fighters, no worry. If he's all "break down the doors and kick ass", and there's tension between that and how the rest of the group play, don't pretend it's not true; bring it into the game. Let everybody get a kick and a laugh out of it. "Yeah, Smashdor, you sure did kill those guys dead. I kind of wish you'd given us a chance to question them first..." "NO! They were heretics, they had to burn!" That kind of thing. If there's a tension you can't get rid of, I think making it obvious and not pretending it isn't there is the best approach. But if you deny him the cleric class because he won't play it right, then you're causing friction and problems between real people (players at the table) for the sake of the consistency of an imaginary place (the campaign). That sounds like the wrong way to go for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM-player conflict; input appreciated
Top