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DM-player conflict; input appreciated
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<blockquote data-quote="gizmo33" data-source="post: 2405984" data-attributes="member: 30001"><p>Thanks, I am really just trying to help. I hope you don't think that I think you're foolish or anything. However - I don't think you've considered all sides of this issue, and by examining some other perspectives I submit that you might find a solution.</p><p> </p><p></p><p> </p><p>So, in a nutshell - you don't kill characters because the player has intimidated you by taking it personally? What happens if he doesn't get enough treasure in a session? My suggestion is to play your deities as NPCs so I'm not sure where the problem arises. You're simply holding yourselves to the same standard you're expecting of Bob. If a character in my campaign sticks his head in a dragon's mouth, he gets his head bit off. It's all about me playing the dragon, not saying to the player "gee - why'd you stick your head in it's mouth?" </p><p> </p><p></p><p> </p><p>OK, then the core issue is really an out-of-game issue. The core rules imply strongly that you cannot get powers as a cleric (and especially a paladin) if you do not follow the tenets of your faith. Since you apparently are averse to enforcing this rule with Bob, it has led to predictable problems. What if Bob wanted his 1st level wizard to cast Wish spells? At some point a DM has to say no.</p><p> </p><p></p><p> </p><p>No offense taken at all - judge away. In my game I take a somewhat long-term approach to deity judgement of character actions. IMO it's more indicative of how an ultra-wise being would act. Who's to say that Bob's cleric doesn't serve the interests of his deity in the end? Consider the LOTR movie and Gandalf's advise to Frodo regarding keeping Gollum alive.</p><p> </p><p>However, that being said, I'm certainly not squeamish about enforcing the rules of the game - and the rule is that if you displease the diety to a great extent (as determined by the DM) you lose your abilities (THAT'S how I run my games BTW).</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2405984, member: 30001"] Thanks, I am really just trying to help. I hope you don't think that I think you're foolish or anything. However - I don't think you've considered all sides of this issue, and by examining some other perspectives I submit that you might find a solution. So, in a nutshell - you don't kill characters because the player has intimidated you by taking it personally? What happens if he doesn't get enough treasure in a session? My suggestion is to play your deities as NPCs so I'm not sure where the problem arises. You're simply holding yourselves to the same standard you're expecting of Bob. If a character in my campaign sticks his head in a dragon's mouth, he gets his head bit off. It's all about me playing the dragon, not saying to the player "gee - why'd you stick your head in it's mouth?" OK, then the core issue is really an out-of-game issue. The core rules imply strongly that you cannot get powers as a cleric (and especially a paladin) if you do not follow the tenets of your faith. Since you apparently are averse to enforcing this rule with Bob, it has led to predictable problems. What if Bob wanted his 1st level wizard to cast Wish spells? At some point a DM has to say no. No offense taken at all - judge away. In my game I take a somewhat long-term approach to deity judgement of character actions. IMO it's more indicative of how an ultra-wise being would act. Who's to say that Bob's cleric doesn't serve the interests of his deity in the end? Consider the LOTR movie and Gandalf's advise to Frodo regarding keeping Gollum alive. However, that being said, I'm certainly not squeamish about enforcing the rules of the game - and the rule is that if you displease the diety to a great extent (as determined by the DM) you lose your abilities (THAT'S how I run my games BTW). [/QUOTE]
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