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DM-player conflict; input appreciated
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<blockquote data-quote="fusangite" data-source="post: 2407411" data-attributes="member: 7240"><p>Moogle has it absolutely right. You guys are mistaking Bob for a power gamer/munchkin. A power gamer/munchkin operates as efficiently as he possibly can <em>within</em> the rules of the game. Thus, if the rules of the game require that priests follow the teachings of their god and operate within the parameters set by the alignment system, a power gamer will be as powerfully kick-ass as humanly possible while adhering to the teachings of their character's god and following their alignment. Bob's not willing to do that.</p><p></p><p>Bob, instead, is demanding that rules that involve roleplay not apply to him. Basically, he is demanding an unfair advantage over every other player in the group and, if he doesn't get his way, he has a tantrum. This is not power gamer behaviour. This is jerk behaviour.</p><p></p><p>A middle ground can only be reached if both of the parties are prepared to compromise. I have yet to hear from the GM of a single thing on which he can get Bob to move. Bob believes he should be able to unilaterally choose his character class without requiring the approval of the GM. He believes that he should be able to select which PC conduct rules apply to him, again unilaterally. </p><p></p><p>Now, if, by compromise, those of your suggesting this course of action mean, "do whatever Bob wants," then I suppose ForceUser can just continue "compromising" as he has all along with this player. Also, to those of you who suggest that the entire campaign plot and world cosmology be re-written <em>for</em> Bob, GMs should write stuff that is fulfilling for them and the majority of their players. If you're going to get together with Bob every week and let him have his own special set of rules, chosen unilaterally by him, that apply just to his character and have everyone adventure in a world whose cosmology and plot have been specifically designed to accommodate him, you're not playing D&D anymore; you're playing Fellate Bob.</p><p></p><p>My advice: claim you have decided not to run the campaign and pick a new night to get together with a new group of players (many of whom may be in the current group) and don't tell Bob. If confrontation is unacceptable and caving is unacceptable, stealth is the only option that remains.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2407411, member: 7240"] Moogle has it absolutely right. You guys are mistaking Bob for a power gamer/munchkin. A power gamer/munchkin operates as efficiently as he possibly can [i]within[/i] the rules of the game. Thus, if the rules of the game require that priests follow the teachings of their god and operate within the parameters set by the alignment system, a power gamer will be as powerfully kick-ass as humanly possible while adhering to the teachings of their character's god and following their alignment. Bob's not willing to do that. Bob, instead, is demanding that rules that involve roleplay not apply to him. Basically, he is demanding an unfair advantage over every other player in the group and, if he doesn't get his way, he has a tantrum. This is not power gamer behaviour. This is jerk behaviour. A middle ground can only be reached if both of the parties are prepared to compromise. I have yet to hear from the GM of a single thing on which he can get Bob to move. Bob believes he should be able to unilaterally choose his character class without requiring the approval of the GM. He believes that he should be able to select which PC conduct rules apply to him, again unilaterally. Now, if, by compromise, those of your suggesting this course of action mean, "do whatever Bob wants," then I suppose ForceUser can just continue "compromising" as he has all along with this player. Also, to those of you who suggest that the entire campaign plot and world cosmology be re-written [i]for[/i] Bob, GMs should write stuff that is fulfilling for them and the majority of their players. If you're going to get together with Bob every week and let him have his own special set of rules, chosen unilaterally by him, that apply just to his character and have everyone adventure in a world whose cosmology and plot have been specifically designed to accommodate him, you're not playing D&D anymore; you're playing Fellate Bob. My advice: claim you have decided not to run the campaign and pick a new night to get together with a new group of players (many of whom may be in the current group) and don't tell Bob. If confrontation is unacceptable and caving is unacceptable, stealth is the only option that remains. [/QUOTE]
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