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DM-player conflict; input appreciated
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<blockquote data-quote="DarrenGMiller" data-source="post: 2407577" data-attributes="member: 23174"><p>Having everyone change their playing styles, along with changing the game, for the preferences of a single player, is absolutely crazy. </p><p> </p><p>Here is what happens after ForceUser changes everything to suit Bob: </p><p> </p><p>First, Bob realizes that the squeaky wheel gets the oil and acts extremely annoying and whines and complains everytime he wants something. Bob gets his own customized game as his behavior becomes progressively more repulsive to everyone else at the table. As this happens, the game ceases to be as rewarding for ForceUser, the friendly neighborhood DM. As the game provides him with less of an enjoyable experience, he puts less effort into preparing for each session and grows tired of always giving in to Bob. One by one, the players leave the game as they grow weary of living in the shadow of Bob's whims and desires. Those that do stay now grumble and make sarcastic comments about Bob, who has "ruined their game." They also realize what it takes to get ForceUser to bend over backwards to give them what they want. They, like Bob, try to manipulate FU. This creates conflict and some of that is expressed in-game. When there are only a few disgruntled players left and ForceUser is dreading every session that he limps through with no preparation, while in his "spare" time, he either finds a new hobby, new system, or is designing a new campaign that he loves and is dreaming of having a group he can use it with. Just when things seem to be at their worst, Bob say, "You know, I'm not really getting what I want out of this game anymore and haven't been since (insert date FU altered his game to make it Bob-centric). I am thinking of running my own game (or I want to try something different). By this time, FU is so frustrated that he considers strangling Bob, but settles on selling his D&D books on Ebay and finds another way to spend his time. Years later, ForceUser stumbles across ENWORLD and reminisces about gaming. He buys whatever edition of the game he can find and starts looking for a group. As he gets things together, he gets a call. Bob has heard he is starting a game and wants to play.</p><p> </p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2407577, member: 23174"] Having everyone change their playing styles, along with changing the game, for the preferences of a single player, is absolutely crazy. Here is what happens after ForceUser changes everything to suit Bob: First, Bob realizes that the squeaky wheel gets the oil and acts extremely annoying and whines and complains everytime he wants something. Bob gets his own customized game as his behavior becomes progressively more repulsive to everyone else at the table. As this happens, the game ceases to be as rewarding for ForceUser, the friendly neighborhood DM. As the game provides him with less of an enjoyable experience, he puts less effort into preparing for each session and grows tired of always giving in to Bob. One by one, the players leave the game as they grow weary of living in the shadow of Bob's whims and desires. Those that do stay now grumble and make sarcastic comments about Bob, who has "ruined their game." They also realize what it takes to get ForceUser to bend over backwards to give them what they want. They, like Bob, try to manipulate FU. This creates conflict and some of that is expressed in-game. When there are only a few disgruntled players left and ForceUser is dreading every session that he limps through with no preparation, while in his "spare" time, he either finds a new hobby, new system, or is designing a new campaign that he loves and is dreaming of having a group he can use it with. Just when things seem to be at their worst, Bob say, "You know, I'm not really getting what I want out of this game anymore and haven't been since (insert date FU altered his game to make it Bob-centric). I am thinking of running my own game (or I want to try something different). By this time, FU is so frustrated that he considers strangling Bob, but settles on selling his D&D books on Ebay and finds another way to spend his time. Years later, ForceUser stumbles across ENWORLD and reminisces about gaming. He buys whatever edition of the game he can find and starts looking for a group. As he gets things together, he gets a call. Bob has heard he is starting a game and wants to play. DM [/QUOTE]
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