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DM-player conflict; input appreciated
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2408142" data-attributes="member: 22882"><p>Actually, it clearly <u>does</u> work for the <u>group as a whole</u>, unless the posters involved are lying, which based on prior experience with them I find highly unlikely.</p><p></p><p>It wouldn't work for me. I like Eberron's hands-off approach to the gods, perhaps because it's also the Robert E. Howard approach, and as such it's the one I've been using since long before Eberron. If a GM were to use the approach ForceUser has, I would be disinclined to play a cleric.</p><p></p><p>I'm not there, and not relevant.</p><p></p><p>What is relevant is that, by Force User's description, the group as a whole <u>does</u> like this setup, and likes it a lot.</p><p></p><p><u>One</u> person does not. That one person continually chooses to play a cleric over and over again. Despite the wishes of the others? From what I've heard here, I'd guess rather more <u>because</u> of those wishes, with the premeditated intent of being an ass and seeing how much he can abuse his so-called "friends."</p><p></p><p>If "Bob" were a powergamer, he could switch to druid and be <u>better</u> than he already is. Or he could be a psychic warrior. Or he could be a cleric with the serial numbers filed off.</p><p></p><p>If I, as "Bob's" GM, believed that he wanted to play a cleric for powergaming reasons (once or twice), I would be delighted to file those serial numbers off. I crusade against D&D's pseudo-archetypical classes all the time.</p><p></p><p>But when he continually does it over and over again in a campaign where the cleric issue is clearly very important to the other players?</p><p></p><p>BOOT. NOW.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2408142, member: 22882"] Actually, it clearly [U]does[/U] work for the [U]group as a whole[/U], unless the posters involved are lying, which based on prior experience with them I find highly unlikely. It wouldn't work for me. I like Eberron's hands-off approach to the gods, perhaps because it's also the Robert E. Howard approach, and as such it's the one I've been using since long before Eberron. If a GM were to use the approach ForceUser has, I would be disinclined to play a cleric. I'm not there, and not relevant. What is relevant is that, by Force User's description, the group as a whole [U]does[/U] like this setup, and likes it a lot. [U]One[/U] person does not. That one person continually chooses to play a cleric over and over again. Despite the wishes of the others? From what I've heard here, I'd guess rather more [U]because[/U] of those wishes, with the premeditated intent of being an ass and seeing how much he can abuse his so-called "friends." If "Bob" were a powergamer, he could switch to druid and be [U]better[/U] than he already is. Or he could be a psychic warrior. Or he could be a cleric with the serial numbers filed off. If I, as "Bob's" GM, believed that he wanted to play a cleric for powergaming reasons (once or twice), I would be delighted to file those serial numbers off. I crusade against D&D's pseudo-archetypical classes all the time. But when he continually does it over and over again in a campaign where the cleric issue is clearly very important to the other players? BOOT. NOW. [/QUOTE]
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