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General Tabletop Discussion
*TTRPGs General
DM-player conflict; input appreciated
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<blockquote data-quote="swrushing" data-source="post: 2408936" data-attributes="member: 14140"><p>Well, i don't own the DMGII so i can say that its not that books fault... somem of us Gms have been accepting our responsibilities in that regard for some time. me, for at least 15 years.</p><p></p><p>As for calls to "boot bob" and "sounds like jerk behavior", with one side represented, I am very loath to njust heap on "be more adversarial" style advice, myself. With bob not being here, nothing we say about Bob matters. on the other hand, anything we say about those involved here suggesting changes they can make themselves might actually help.</p><p></p><p>But it never really sounded from the web of social issues like booting bob was an option to me due to its unpleasant ramifications socially and even employment wise. So, i suspect that might have more to do with fewer "boot bob" and more "here's how you can change to keep him" than the DMGII.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2408936, member: 14140"] Well, i don't own the DMGII so i can say that its not that books fault... somem of us Gms have been accepting our responsibilities in that regard for some time. me, for at least 15 years. As for calls to "boot bob" and "sounds like jerk behavior", with one side represented, I am very loath to njust heap on "be more adversarial" style advice, myself. With bob not being here, nothing we say about Bob matters. on the other hand, anything we say about those involved here suggesting changes they can make themselves might actually help. But it never really sounded from the web of social issues like booting bob was an option to me due to its unpleasant ramifications socially and even employment wise. So, i suspect that might have more to do with fewer "boot bob" and more "here's how you can change to keep him" than the DMGII. [/QUOTE]
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