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DM/Players: How do you handle "hopeless" campaign settings...
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<blockquote data-quote="S'mon" data-source="post: 1470065" data-attributes="member: 463"><p>Hm, that's like saying that Greyhawk doesn't allow for the possibility of defeating Iuz because the published Greyhawk setting depends on Iuz's continued existence! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Clearly, making a big change to a published setting - defeating a Night King, say - will take it away from the 'official' setting. That's quite different from an in-setting stipulation that the setting is inherently unchangeable. Eg at the front of my 1983 World of Greyhawk boxed set it says something like "Oerth is yours now, to do with as you will" - ie it gives explicit permission to change the setting. In fact I think it's hard to run epic-style fantasy _without_ allowing for the possibility of the protagonists effecting major changes to the world - Frodo destroys the One Ring and ends the Third Age, Covenant defeats Lord Foul, etc.</p><p></p><p>In regards to the Midnight setting specifically, I would tend to think that defeating Izrador (or his re-Ascension) would most likely be the campaign-ending event, comparable to the end of a fantasy novel trilogy, and any post-victory play would resemble those sequels that authors sometimes tack on (usually with unfortunate results). But that's not a bad thing. A Midnight campaign that went from 1st to 20th+ level over maybe a few years' game-play and climaxed with the defeat of Izrador and the beginning of a new Age for the world would, frankly, be my perfect Midnight campaign. It would feel like I'd played one of the protagonists in an epic fantasy novel trilogy. It would be cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 1470065, member: 463"] Hm, that's like saying that Greyhawk doesn't allow for the possibility of defeating Iuz because the published Greyhawk setting depends on Iuz's continued existence! :) Clearly, making a big change to a published setting - defeating a Night King, say - will take it away from the 'official' setting. That's quite different from an in-setting stipulation that the setting is inherently unchangeable. Eg at the front of my 1983 World of Greyhawk boxed set it says something like "Oerth is yours now, to do with as you will" - ie it gives explicit permission to change the setting. In fact I think it's hard to run epic-style fantasy _without_ allowing for the possibility of the protagonists effecting major changes to the world - Frodo destroys the One Ring and ends the Third Age, Covenant defeats Lord Foul, etc. In regards to the Midnight setting specifically, I would tend to think that defeating Izrador (or his re-Ascension) would most likely be the campaign-ending event, comparable to the end of a fantasy novel trilogy, and any post-victory play would resemble those sequels that authors sometimes tack on (usually with unfortunate results). But that's not a bad thing. A Midnight campaign that went from 1st to 20th+ level over maybe a few years' game-play and climaxed with the defeat of Izrador and the beginning of a new Age for the world would, frankly, be my perfect Midnight campaign. It would feel like I'd played one of the protagonists in an epic fantasy novel trilogy. It would be cool. :) [/QUOTE]
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