nikolai
First Post
Hello all,
I thought I'd start a thread where DMs can discuss plot ideas for incorporating into campaigns. This one surrounds ideas for the use of books (and libraries, scriptoria etc.) in a campaign. I'll kick off with one suggestion.
Spoiler Warning: Name of the Rose
One of it's plot points is the idea of a poisoned book. As readers lick their fingers to turn the pages, they ingest poison. Of course in D&D we can use a contact poison. If the player's aquire a book of "forbidden lore" this would be a particularly nasty nasty trick to use in guarding in, and of course undead will be immune.
One idea would be to incorperate a book of spells that are particularly useful again current opponents. As the party wizard spends time preparing these spells he slowly weakens for no apparent reason. Saving throws made in secret determine the effects of the poison and high DC Heal checks to find out what's doing on and quick thinking on the part of players can solve the problem. This could be drawn out into an extended mystery, as it wouldn't cripple the wizard, but as his strength fails their becomes a real incentive for the PCs to figure out what's going on.
Of course a partcularly nasty poison would be one affecting intelligence. The more time you spend with the book, the more you lose the ability to use its contents.
Any more suggestions?
nikolai.
I thought I'd start a thread where DMs can discuss plot ideas for incorporating into campaigns. This one surrounds ideas for the use of books (and libraries, scriptoria etc.) in a campaign. I'll kick off with one suggestion.
Spoiler Warning: Name of the Rose
One of it's plot points is the idea of a poisoned book. As readers lick their fingers to turn the pages, they ingest poison. Of course in D&D we can use a contact poison. If the player's aquire a book of "forbidden lore" this would be a particularly nasty nasty trick to use in guarding in, and of course undead will be immune.
One idea would be to incorperate a book of spells that are particularly useful again current opponents. As the party wizard spends time preparing these spells he slowly weakens for no apparent reason. Saving throws made in secret determine the effects of the poison and high DC Heal checks to find out what's doing on and quick thinking on the part of players can solve the problem. This could be drawn out into an extended mystery, as it wouldn't cripple the wizard, but as his strength fails their becomes a real incentive for the PCs to figure out what's going on.
Of course a partcularly nasty poison would be one affecting intelligence. The more time you spend with the book, the more you lose the ability to use its contents.
Any more suggestions?
nikolai.