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DM Prep Work Leading To Burnout: Help?
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<blockquote data-quote="scourger" data-source="post: 3615970" data-attributes="member: 12328"><p>Aside from playing <em>Savage Worlds</em> (which I know you expressly do not want to do but I cannot resist the temptation to recommend it), here are the things I've done to make my d20 DMing as bearable as possible:</p><p></p><p>Stick to a <strong>core game</strong>. I only use the PHB, DMG & MM. Makes things much simpler. There's plenty of options for the players. They should be able to come up with any character concept they really want to play based on the PHB. I don't even use prestige classes from the DMG. </p><p></p><p>Use <strong>modules</strong>. <em>Dungeon</em> was my best friend for years. I grew out of it, but there are other options. Paizo's <em>Gamemastery</em> line looks good as does Goodman Games' <em>Wicked Fantasy Factory</em> (I would probably take out the video-gamey elements), judging from the free RPG day freebies. I've been using a book-sized module from Necromancer for the past few weeks, and it will probably last indefinitely. </p><p></p><p>Along those lines, I like the <strong><em>Fantastic Locations</em></strong> from Wizards. Each has a series of scaled encounters that can be linked or used independently. They have poster maps, too. That makes a night's adventure visual & easy. </p><p></p><p>I also like <strong><em>D&D minis</em></strong> for the great RPG stat cards. I was already using initiative cards, so those are a great shortcut. Plus, the minis look pretty good. And, you don't have to paint them. I've used many for random/wandering encounters. I'll even sub in minis that I have for module foes of about the same CR just to make my life easier.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="scourger, post: 3615970, member: 12328"] Aside from playing [I]Savage Worlds[/I] (which I know you expressly do not want to do but I cannot resist the temptation to recommend it), here are the things I've done to make my d20 DMing as bearable as possible: Stick to a [B]core game[/B]. I only use the PHB, DMG & MM. Makes things much simpler. There's plenty of options for the players. They should be able to come up with any character concept they really want to play based on the PHB. I don't even use prestige classes from the DMG. Use [B]modules[/B]. [I]Dungeon[/I] was my best friend for years. I grew out of it, but there are other options. Paizo's [I]Gamemastery[/I] line looks good as does Goodman Games' [I]Wicked Fantasy Factory[/I] (I would probably take out the video-gamey elements), judging from the free RPG day freebies. I've been using a book-sized module from Necromancer for the past few weeks, and it will probably last indefinitely. Along those lines, I like the [B][I]Fantastic Locations[/I][/B] from Wizards. Each has a series of scaled encounters that can be linked or used independently. They have poster maps, too. That makes a night's adventure visual & easy. I also like [B][I]D&D minis[/I][/B] for the great RPG stat cards. I was already using initiative cards, so those are a great shortcut. Plus, the minis look pretty good. And, you don't have to paint them. I've used many for random/wandering encounters. I'll even sub in minis that I have for module foes of about the same CR just to make my life easier. Hope that helps. [/QUOTE]
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