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<blockquote data-quote="Angerland" data-source="post: 3539793" data-attributes="member: 32518"><p>when I DM'd I had a couple of quick random things on a side paper in case they were needed. </p><p></p><p>10 Random people's names. 10 random place names, i.e. towns, taverns etc... 10 random physical descriptions of people. 10 random minor magic items. 10 Level approriate monsters to throw in as wandering ones if needed, plus a book and page number so I didn't have to print it all out. When I used something in game I would then scratch it off and take notes on it so if the sam person or place came up later on in the setting I knew what that person was or what the deal was with the town/tavern, etc....</p><p></p><p>You could also have at hand average treasure values per challenge also, but this might not be as needed as some of the other stuff.</p><p></p><p>To save space I normally set the font on these tables at 9 or 10 so I had plenty of note room.</p><p></p><p>If you can find a copy of AEG's Toolbox , while the rules of it are 3.0, that was a really great resource for on the spot stuff. everything from random herbs to quick bad guys to towns, to random encounters.</p></blockquote><p></p>
[QUOTE="Angerland, post: 3539793, member: 32518"] when I DM'd I had a couple of quick random things on a side paper in case they were needed. 10 Random people's names. 10 random place names, i.e. towns, taverns etc... 10 random physical descriptions of people. 10 random minor magic items. 10 Level approriate monsters to throw in as wandering ones if needed, plus a book and page number so I didn't have to print it all out. When I used something in game I would then scratch it off and take notes on it so if the sam person or place came up later on in the setting I knew what that person was or what the deal was with the town/tavern, etc.... You could also have at hand average treasure values per challenge also, but this might not be as needed as some of the other stuff. To save space I normally set the font on these tables at 9 or 10 so I had plenty of note room. If you can find a copy of AEG's Toolbox , while the rules of it are 3.0, that was a really great resource for on the spot stuff. everything from random herbs to quick bad guys to towns, to random encounters. [/QUOTE]
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