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<blockquote data-quote="Blue" data-source="post: 6498341" data-attributes="member: 20564"><p>Most excellent. I run sandboxy with lots of plots thrown at the wall that the characters can choose to follow or not. I find that if I plan a lot on concept ahead of time, just a little bit of notes on options and things from previous sessions can let me improvise no matter which way the party goes. Often a session will start that I have no idea which of several plots they will follow up on, and often they will come up with an option I never saw coming.</p><p></p><p>That said, easy printing has made me lazy. I've got a cheatsheet with pertinent plot info about characters that I keep for every session, reminders of pipe I want to lay and things that might come back from other sessions. Notes on NPCs. Oh yeah, and some stuff about this session. Then handouts, any new magic items (I hand out cards), and monster stats.</p><p></p><p>Also have a document called "checkovs_armory" (a play off Checkov's Gun) with all sorts of open plot threads and NPCs that I can have reoccur or influence the session that I add to after a session and browse every couple to see if there is anything I can have boomerang.</p></blockquote><p></p>
[QUOTE="Blue, post: 6498341, member: 20564"] Most excellent. I run sandboxy with lots of plots thrown at the wall that the characters can choose to follow or not. I find that if I plan a lot on concept ahead of time, just a little bit of notes on options and things from previous sessions can let me improvise no matter which way the party goes. Often a session will start that I have no idea which of several plots they will follow up on, and often they will come up with an option I never saw coming. That said, easy printing has made me lazy. I've got a cheatsheet with pertinent plot info about characters that I keep for every session, reminders of pipe I want to lay and things that might come back from other sessions. Notes on NPCs. Oh yeah, and some stuff about this session. Then handouts, any new magic items (I hand out cards), and monster stats. Also have a document called "checkovs_armory" (a play off Checkov's Gun) with all sorts of open plot threads and NPCs that I can have reoccur or influence the session that I add to after a session and browse every couple to see if there is anything I can have boomerang. [/QUOTE]
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