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<blockquote data-quote="drjones" data-source="post: 6498959" data-attributes="member: 62944"><p>I enjoy the writing process and because of the time constraints of old people even though I DM with two groups I get more time to write than to play. So I don't mind a little prep but as I have gotten into creating my first 5e campaign using the DMG and MM I have found that I am spending all my writing time on ideas: cool locations, encounters, npcs, plots, background etc. and when I actually get to the part where I decide how many monsters should be in this fight and what their loot is and such that part just takes a few min and occupies a line or two in my notes.</p><p></p><p>I'm sure it will get a little more complicated at higher levels, especially with spell casting monsters, but so far I am quite impressed with how little of my time is about the mechanics and how much of it is about making an interesting story. I could easily see running a session off a page of notes and a second page of monster/trap stats for quick reference. My main inspiration for writing stuff out more is that I want to have story arcs and recurring NPCs and locations and want those things to not contradict each other because I forgot something important.</p></blockquote><p></p>
[QUOTE="drjones, post: 6498959, member: 62944"] I enjoy the writing process and because of the time constraints of old people even though I DM with two groups I get more time to write than to play. So I don't mind a little prep but as I have gotten into creating my first 5e campaign using the DMG and MM I have found that I am spending all my writing time on ideas: cool locations, encounters, npcs, plots, background etc. and when I actually get to the part where I decide how many monsters should be in this fight and what their loot is and such that part just takes a few min and occupies a line or two in my notes. I'm sure it will get a little more complicated at higher levels, especially with spell casting monsters, but so far I am quite impressed with how little of my time is about the mechanics and how much of it is about making an interesting story. I could easily see running a session off a page of notes and a second page of monster/trap stats for quick reference. My main inspiration for writing stuff out more is that I want to have story arcs and recurring NPCs and locations and want those things to not contradict each other because I forgot something important. [/QUOTE]
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