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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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<blockquote data-quote="MechaPilot" data-source="post: 7198350" data-attributes="member: 82779"><p>I was running PotA for a 7th level group. I do not give out +X magic items, and my PCs are quite strong. If I don't give the monsters max HPs, the fights will be rather trivial to the party. Even at max HPs, the foes have a little more staying power, but they don't pack much of a punch for the time they're staying up and active.</p><p></p><p>The biggest threat my party has recently faced is one I created and added to the adventure: the party previously attempted the fire temple and fled after taking a lot of fire damage in the room with the four onyx pillars that radiate fire damage. Since then, the party took a month of downtime. In that downtime, the fire cultists rigged the stone tower concealing the entrance to the temple with a deadly trap that would cause the entire tower to collapse on an intruder. The party was hit by that trap, and everyone but the barbarian was brought to zero HPs (though that was the first time he's hit single digit HPs since he was about 4th level). The barbarian administered a healing potion to the cleric, who then healed the party enough that they could get away and rest before coming back.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7198350, member: 82779"] I was running PotA for a 7th level group. I do not give out +X magic items, and my PCs are quite strong. If I don't give the monsters max HPs, the fights will be rather trivial to the party. Even at max HPs, the foes have a little more staying power, but they don't pack much of a punch for the time they're staying up and active. The biggest threat my party has recently faced is one I created and added to the adventure: the party previously attempted the fire temple and fled after taking a lot of fire damage in the room with the four onyx pillars that radiate fire damage. Since then, the party took a month of downtime. In that downtime, the fire cultists rigged the stone tower concealing the entrance to the temple with a deadly trap that would cause the entire tower to collapse on an intruder. The party was hit by that trap, and everyone but the barbarian was brought to zero HPs (though that was the first time he's hit single digit HPs since he was about 4th level). The barbarian administered a healing potion to the cleric, who then healed the party enough that they could get away and rest before coming back. [/QUOTE]
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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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