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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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<blockquote data-quote="Oofta" data-source="post: 7198359" data-attributes="member: 6801845"><p>I hit the same type of problems, so what I did to challenge my characters</p><p></p><ul> <li data-xf-list-type="ul">I switched to the alternate rule where a short rest is overnight, a long rest is several days (a week or more). This makes it easier for me to get in the 5-8 fights with 1-2 short rests.</li> <li data-xf-list-type="ul">The bad guys regularly do other types of damage. Poison/fire/acid and so forth. Really helps cut the barbarian down to size; their resistance is still cool but not as overpowered.</li> <li data-xf-list-type="ul">Opponents regularly get advantage on their attacks. Whether it's evil pixies spreading dust, dire worg mounts that knock them prone, pack tactics or just plain blessing of a dark god. I don't necessarily advertise they are getting advantage.</li> <li data-xf-list-type="ul">Opponents play smart. Ranged hit and run tactics, traps to slow down pursuit, ranged ambushes in the dark, splitting the party and so on.</li> <li data-xf-list-type="ul">Beef up monsters. This is something I've done in most editions, but I just add monster levels to my bad guys. If I bump up by 4 levels or more, I sometimes add special abilities borrowed from other monsters (e.g. enemies giving bonus attacks to their allies, etc) or give them the equivalent of feats.</li> <li data-xf-list-type="ul">Target the squishies. Not having much luck taking out the barbarian? Ignore him. Have all the opponents rush the wizard trying to hide in the back.</li> </ul><p></p><p>You do have to be careful of course. I <em>want</em> my PCs to feel like the bad-asses that they are, so I throw in a mix of combats. In a recent combat, I kept the healers on their toes and they healed several hundred HP worth. Other fights? They blow away the opponents with barely a scratch. Which is fine.</p><p></p><p>I don't do published mods, so I can't give you much advice on how tough they are. From what I have seen they do seem to be designed for a non-optimized 4 party team with minimal magic and a 27 point buy. Throw any of those factors off and the DM has to compensate.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7198359, member: 6801845"] I hit the same type of problems, so what I did to challenge my characters [LIST] [*]I switched to the alternate rule where a short rest is overnight, a long rest is several days (a week or more). This makes it easier for me to get in the 5-8 fights with 1-2 short rests. [*]The bad guys regularly do other types of damage. Poison/fire/acid and so forth. Really helps cut the barbarian down to size; their resistance is still cool but not as overpowered. [*]Opponents regularly get advantage on their attacks. Whether it's evil pixies spreading dust, dire worg mounts that knock them prone, pack tactics or just plain blessing of a dark god. I don't necessarily advertise they are getting advantage. [*]Opponents play smart. Ranged hit and run tactics, traps to slow down pursuit, ranged ambushes in the dark, splitting the party and so on. [*]Beef up monsters. This is something I've done in most editions, but I just add monster levels to my bad guys. If I bump up by 4 levels or more, I sometimes add special abilities borrowed from other monsters (e.g. enemies giving bonus attacks to their allies, etc) or give them the equivalent of feats. [*]Target the squishies. Not having much luck taking out the barbarian? Ignore him. Have all the opponents rush the wizard trying to hide in the back. [/LIST] You do have to be careful of course. I [I]want[/I] my PCs to feel like the bad-asses that they are, so I throw in a mix of combats. In a recent combat, I kept the healers on their toes and they healed several hundred HP worth. Other fights? They blow away the opponents with barely a scratch. Which is fine. I don't do published mods, so I can't give you much advice on how tough they are. From what I have seen they do seem to be designed for a non-optimized 4 party team with minimal magic and a 27 point buy. Throw any of those factors off and the DM has to compensate. [/QUOTE]
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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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