Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7198415" data-attributes="member: 37579"><p>Yes.</p><p>5e does not assume magic items. So they are a bonus that outright makes characters stronger. As you can see with the cleric. </p><p>Numerical bonuses to AC are the big one, because it means all monsters cannot hit and you need to rely on other methods of damage (i.e. spells).</p><p></p><p></p><p>This is another hurdle. The big equaliser to AC is relying on spell saves. </p><p>Really, not knowing how spells work is always going to be problematic. Because you can't anticipate the spells your players will use and don't know how to counter them. And you thus don't know the best play to play and run a spellcaster character. Knowing what the best spell to use against certain characters, such as <em>dominating</em> the barbarian or hitting the sorcerer or cleric with <em>feeblemind</em>.</p><p></p><p>NPC spellcasters really need to hang back. Preferably behind tougher monsters. Having spells like <em>counterspell</em> handy are also useful. They should also use the terrain, having barriers between them and the player characters, or traps. </p><p></p><p>But this is going to be a big hurdle. If you're mentally a rogue/fighter player, then as a DM it's going to be hard for you to challenge and counter the entire party. Not every DM has a tactical brain, which makes composing fights just that much harder. </p><p></p><p></p><p></p><p>More enemies can work, but more enemies at once isn't always the best plan.</p><p></p><p>Waves of enemies can be more effective. As can reinforcements, possibly ones coming from a different direction.</p><p>Terrain is also a big equaliser. Cover and difficult terrain that slows down the PCs can be used to great effect. As can ambushes or traps.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7198415, member: 37579"] Yes. 5e does not assume magic items. So they are a bonus that outright makes characters stronger. As you can see with the cleric. Numerical bonuses to AC are the big one, because it means all monsters cannot hit and you need to rely on other methods of damage (i.e. spells). This is another hurdle. The big equaliser to AC is relying on spell saves. Really, not knowing how spells work is always going to be problematic. Because you can't anticipate the spells your players will use and don't know how to counter them. And you thus don't know the best play to play and run a spellcaster character. Knowing what the best spell to use against certain characters, such as [I]dominating[/I] the barbarian or hitting the sorcerer or cleric with [I]feeblemind[/I]. NPC spellcasters really need to hang back. Preferably behind tougher monsters. Having spells like [I]counterspell[/I] handy are also useful. They should also use the terrain, having barriers between them and the player characters, or traps. But this is going to be a big hurdle. If you're mentally a rogue/fighter player, then as a DM it's going to be hard for you to challenge and counter the entire party. Not every DM has a tactical brain, which makes composing fights just that much harder. More enemies can work, but more enemies at once isn't always the best plan. Waves of enemies can be more effective. As can reinforcements, possibly ones coming from a different direction. Terrain is also a big equaliser. Cover and difficult terrain that slows down the PCs can be used to great effect. As can ambushes or traps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
Top