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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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<blockquote data-quote="The_Gunslinger658" data-source="post: 7198555" data-attributes="member: 22387"><p>Hi-</p><p></p><p>Having the monsters go toe to toe in a slug fest with the PC's will not work in 5E. You will need to change it up depending on what you are running. PotA is a horrible module to run, I ran part of it and the players just bulldozed right through the encounters as written in chapter 6. The module also really seemed kind of confusing to decipher IE it pretty much is left up to the DM on how he will take the players by the nose and have to lead them to the next clue. I also thought the module meandered way too much for my liking. So with that said, I decided to change things up and run the players through temple of elemental evil, yes the original module.</p><p></p><p>What a difference, the players managed to clear out the ground level of the moat house with two characters almost dying twice due to the Moat House being a very intensive encounter area. Basically do not let the players get short rests and if they do try to do a short rest, throw an encounter at them. The fun part I had was having three giant toads leap out of the moat and attack the players, three players go swallowed by the toads, but unfortunately for the toads they were at 3 or 4 HP left and the Druid did I think an acid attack to knock them down to death. But the players had to retreat back to hommlet to recover. They went back and managed to clear out the ground level of the Moat House, but once more they came across two scorpions that messed their day up, two players went into negatives but made their death saving throws and once more they had to retreat back to Hommlet to recover. </p><p></p><p>Basically poisons, CR 4 or 5 creatures that you will need to modify to hit the party hard and traps as well as keeping the players from getting a short rest will really challenge them as they progress through ones campaign. Even with more challenging encounters its just about impossible to kill players off due to the death saving throws and getting a player down to his - HP total. You have to basically kill the whole party.</p></blockquote><p></p>
[QUOTE="The_Gunslinger658, post: 7198555, member: 22387"] Hi- Having the monsters go toe to toe in a slug fest with the PC's will not work in 5E. You will need to change it up depending on what you are running. PotA is a horrible module to run, I ran part of it and the players just bulldozed right through the encounters as written in chapter 6. The module also really seemed kind of confusing to decipher IE it pretty much is left up to the DM on how he will take the players by the nose and have to lead them to the next clue. I also thought the module meandered way too much for my liking. So with that said, I decided to change things up and run the players through temple of elemental evil, yes the original module. What a difference, the players managed to clear out the ground level of the moat house with two characters almost dying twice due to the Moat House being a very intensive encounter area. Basically do not let the players get short rests and if they do try to do a short rest, throw an encounter at them. The fun part I had was having three giant toads leap out of the moat and attack the players, three players go swallowed by the toads, but unfortunately for the toads they were at 3 or 4 HP left and the Druid did I think an acid attack to knock them down to death. But the players had to retreat back to hommlet to recover. They went back and managed to clear out the ground level of the Moat House, but once more they came across two scorpions that messed their day up, two players went into negatives but made their death saving throws and once more they had to retreat back to Hommlet to recover. Basically poisons, CR 4 or 5 creatures that you will need to modify to hit the party hard and traps as well as keeping the players from getting a short rest will really challenge them as they progress through ones campaign. Even with more challenging encounters its just about impossible to kill players off due to the death saving throws and getting a player down to his - HP total. You have to basically kill the whole party. [/QUOTE]
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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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