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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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<blockquote data-quote="Tony Vargas" data-source="post: 7199108" data-attributes="member: 996"><p>Short Answer: Yes, it's D&D. ;P</p><p></p><p> It's really not that odd for straightforward fights to get less interesting at higher level. They've been playing their characters for a while, and 11th is kinda a tipping point. A lot of folks have reported that the AP in question seems to get easier at high level, too. So it may not be anything to worry about. </p><p></p><p> BA 'breaks' easily enough, sure, it's not that each + AC item is problematic, it's that the same character got two of 'em, and one of 'em was plate. </p><p></p><p> If your party is using spells to devastating effect, countering them now and then with an enemy caster could help, sure. </p><p>And, yes, you do have to be quite familiar with the rules (or willing to run roughshod over them - or both) to run 5e. </p><p> Encounter guidelines are notoriously less than dependable. A 'hard' fight will only begin to be 'hard' if the party faces at least 5 other 'hard' fights that day. </p><p></p><p> Since your 'mobs' are being blown up, beef up encounters with badder monsters instead of more of the same. </p><p></p><p>Also, since it's something of a sandbox, are your players resting more often than expected? (Do you squeeze in the prescribed 6-8 medium-hard (if not deadly) encounters between long rests? Is the SorLock maybe taking multiple short rests?) If so, they could be rolling over encounters with an excess of resources. If the barbarian can rage every encounter, for instance, that's a red flag. </p><p></p><p>There's a whole debate on how to fix frequent-resting problems.</p><p></p><p> They do say that feats and MCing are optional. That should be a clue. If you weren't happy with what they did to 3.x, maybe you shouldn't use 'em. If you're completely new, maybe you shouldn't turn on all the options out the gate. Seems like a modest level of caution in the presentation.</p><p></p><p> I admit it's facile to present a product as a sort of DiY 'kit' and take no responsibility for how it's used - if it were a potentially dangerous activity it could even attract lawsuits - but D&D /is/ mostly targeted at long-time & returning fans who know the ins & outs of running an RPG, and even if they're not ready for the issues 5e has as presented (or with options turned on or whatever), they'll figure it out pretty quickly. </p><p>The community tends to pride itself on being relatively intelligent, a sort of gaming 'elite' who can handle a hobby that's simply not for everyone.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7199108, member: 996"] Short Answer: Yes, it's D&D. ;P It's really not that odd for straightforward fights to get less interesting at higher level. They've been playing their characters for a while, and 11th is kinda a tipping point. A lot of folks have reported that the AP in question seems to get easier at high level, too. So it may not be anything to worry about. BA 'breaks' easily enough, sure, it's not that each + AC item is problematic, it's that the same character got two of 'em, and one of 'em was plate. If your party is using spells to devastating effect, countering them now and then with an enemy caster could help, sure. And, yes, you do have to be quite familiar with the rules (or willing to run roughshod over them - or both) to run 5e. Encounter guidelines are notoriously less than dependable. A 'hard' fight will only begin to be 'hard' if the party faces at least 5 other 'hard' fights that day. Since your 'mobs' are being blown up, beef up encounters with badder monsters instead of more of the same. Also, since it's something of a sandbox, are your players resting more often than expected? (Do you squeeze in the prescribed 6-8 medium-hard (if not deadly) encounters between long rests? Is the SorLock maybe taking multiple short rests?) If so, they could be rolling over encounters with an excess of resources. If the barbarian can rage every encounter, for instance, that's a red flag. There's a whole debate on how to fix frequent-resting problems. They do say that feats and MCing are optional. That should be a clue. If you weren't happy with what they did to 3.x, maybe you shouldn't use 'em. If you're completely new, maybe you shouldn't turn on all the options out the gate. Seems like a modest level of caution in the presentation. I admit it's facile to present a product as a sort of DiY 'kit' and take no responsibility for how it's used - if it were a potentially dangerous activity it could even attract lawsuits - but D&D /is/ mostly targeted at long-time & returning fans who know the ins & outs of running an RPG, and even if they're not ready for the issues 5e has as presented (or with options turned on or whatever), they'll figure it out pretty quickly. The community tends to pride itself on being relatively intelligent, a sort of gaming 'elite' who can handle a hobby that's simply not for everyone. [/QUOTE]
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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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