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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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<blockquote data-quote="Blue" data-source="post: 7199128" data-attributes="member: 20564"><p>[MENTION=6872180]bbrown12[/MENTION], a few questions:</p><p></p><p>1. Do you regularly (say every other or every third combat) have them go against spells that can do things besides damage? Restrain, make them grant advantage, various debuffs? (And the related but less important question is if you go after the cleric with non-AC attacks.) A foe with Counterspell to stop a fireball or heal should be uncommon at best so the players don't feel like you are trying to shut them down, but having them pop up occasionally will throw their traditional plan into a bit of chaos.</p><p></p><p>2. Do you do get 6-8 encounters before they have a chance to do a long rest, and not let them short rest after every combat. When you are telling em the cleric is healing faster then damage coming in, that sounds like lots of healing spells going on - not something that can be sustained through a lot of encounters.</p><p></p><p>To be honest, regularly throwing fewer encounters at a party seems to be at least a significant part of every "my players aren't feeling challenged" post I've seen about 5e. You'll hear a lot about just increasing the difficulty, but there are still a lot of resources that are not used up at a higher rate, things that last a whole encounter, and it's still easier.</p><p></p><p>3. Do you vary up terrain - sometimes having large spaces where mass heals can't reach everyone, having ranged attackers that need the party to split or not let a fireball get them and the melee attackers, etc. Or small mazes of twisty passages, all alike where your ranged characters don't have a good line-of-sight, and also might get surprised by enemies joining the frey behind them and able to engage the rogue and the sorc/warlock.</p><p></p><p>4. Do intelligent foes fight, well, intelligently. Focus fire to bring someone down. Brutes willing to take the damage from an attack of opportunity to close with the squishier members of the team. Foes that have fought casters and don't stand right next to each other to reduce how many an AoE will catch.</p><p></p><p>5. Are your battles all wars of attrition where the only win condition is who runs out of HPs first, or do you have other goals like needing not only to beat them but also stop them from completing a ritual/kill any sacrifices, or maybe get out before reinforcements arrive, etc.</p></blockquote><p></p>
[QUOTE="Blue, post: 7199128, member: 20564"] [MENTION=6872180]bbrown12[/MENTION], a few questions: 1. Do you regularly (say every other or every third combat) have them go against spells that can do things besides damage? Restrain, make them grant advantage, various debuffs? (And the related but less important question is if you go after the cleric with non-AC attacks.) A foe with Counterspell to stop a fireball or heal should be uncommon at best so the players don't feel like you are trying to shut them down, but having them pop up occasionally will throw their traditional plan into a bit of chaos. 2. Do you do get 6-8 encounters before they have a chance to do a long rest, and not let them short rest after every combat. When you are telling em the cleric is healing faster then damage coming in, that sounds like lots of healing spells going on - not something that can be sustained through a lot of encounters. To be honest, regularly throwing fewer encounters at a party seems to be at least a significant part of every "my players aren't feeling challenged" post I've seen about 5e. You'll hear a lot about just increasing the difficulty, but there are still a lot of resources that are not used up at a higher rate, things that last a whole encounter, and it's still easier. 3. Do you vary up terrain - sometimes having large spaces where mass heals can't reach everyone, having ranged attackers that need the party to split or not let a fireball get them and the melee attackers, etc. Or small mazes of twisty passages, all alike where your ranged characters don't have a good line-of-sight, and also might get surprised by enemies joining the frey behind them and able to engage the rogue and the sorc/warlock. 4. Do intelligent foes fight, well, intelligently. Focus fire to bring someone down. Brutes willing to take the damage from an attack of opportunity to close with the squishier members of the team. Foes that have fought casters and don't stand right next to each other to reduce how many an AoE will catch. 5. Are your battles all wars of attrition where the only win condition is who runs out of HPs first, or do you have other goals like needing not only to beat them but also stop them from completing a ritual/kill any sacrifices, or maybe get out before reinforcements arrive, etc. [/QUOTE]
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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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