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General Tabletop Discussion
*Dungeons & Dragons
[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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<blockquote data-quote="Oofta" data-source="post: 7200091" data-attributes="member: 6801845"><p>I used to judge pretty regularly in living campaigns and the same mod for different tables could have greatly different outcomes. For tough groups I would focus fire on the squishiest character first (depending on options/weaknesses) and for weaker groups I'd spread out damage and so on. </p><p></p><p>I think some of the simplest suggestions on this thread that other people have pointed out for published adventures to make them more difficult</p><p>- Add +<em>n</em> to attack modifiers (in most cases even a +2 from an averaged off-screen <em>Bless</em> spell would be enough).</p><p>- Increase damage. An easy way would be to add <em>n</em>% or max out the variable portion of the damage. Be careful though with the big hitters like breath weapons, you don't want to accidentally TPK.</p><p>- Max out hit points of the monsters.</p><p>- Limit rest options.</p><p>- Ignore the numerical limits on number of monsters. If the mod says there are 5 ogres, make it 10. If the group wipes out all the monsters in round 1, have reinforcements drawn to the sound of battle show up in round 2 or 3. Have them show up behind the party so they attack the wizard that always hides in the back first.</p><p>- Add ambushes and traps.</p><p></p><p>Mix and match the above so you have a variety of types of fights.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7200091, member: 6801845"] I used to judge pretty regularly in living campaigns and the same mod for different tables could have greatly different outcomes. For tough groups I would focus fire on the squishiest character first (depending on options/weaknesses) and for weaker groups I'd spread out damage and so on. I think some of the simplest suggestions on this thread that other people have pointed out for published adventures to make them more difficult - Add +[I]n[/I] to attack modifiers (in most cases even a +2 from an averaged off-screen [I]Bless[/I] spell would be enough). - Increase damage. An easy way would be to add [I]n[/I]% or max out the variable portion of the damage. Be careful though with the big hitters like breath weapons, you don't want to accidentally TPK. - Max out hit points of the monsters. - Limit rest options. - Ignore the numerical limits on number of monsters. If the mod says there are 5 ogres, make it 10. If the group wipes out all the monsters in round 1, have reinforcements drawn to the sound of battle show up in round 2 or 3. Have them show up behind the party so they attack the wizard that always hides in the back first. - Add ambushes and traps. Mix and match the above so you have a variety of types of fights. [/QUOTE]
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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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