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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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<blockquote data-quote="cooperjer" data-source="post: 7200278" data-attributes="member: 6862150"><p>I also am running PotA for a higher level group. Keep in mind the story is designed for levels 1 - 15, with the ground level keeps being level 3 - 6. The below ground temples are levels 7-10. The Fane of the Eye is about level 11 or 12. The dungeons where the archomentals are being summoned is between 13 - 15. These are from memory and I'm AFB. This is not to say that those dungeons are appropriately challenging to your players or PCs. </p><p></p><p>What works for me is to build encounters based on daily XP values rather than the Easy, Medium, Hard, Deadly scale provided. I try to keep the number of NPCs in an encounter to be within the number of PCs +/- 2. That means a NPC group ranges between two and six for a four player group. The minimum value for any encounter is 9% of the daily XP for the group. The maximum value is not set, but I get weary if the encounter looks like 40% or more.</p><p></p><p>I also added traps to the dungeon. These are things that do not necessarily target AC. </p><p></p><p>Keep in mind that this is a game of resource management. Any one encounter may not feel like much after a long rest, but after the characters have gone through 40% of their resources (HP, spell slots, rages, BM dice, etc.) then they will be looking for a long rest. This usually occurs because one character over spends resources on an encounter and drops back on damage relying on other PCs to make up the difference. If the PCs have expended more than 50% of their resources before lunch (in game) and the players say they want to take a long rest, you should remind them that it's not even lunch time. It's up to you if you would let them take a long rest, or if a wondering monster happens by. You may not need a roll for this monster; why let the dice control the story?</p><p></p><p>If after you try to build encounters based on daily XP and the players are still feeling like they're not challenged, then adjust the encounter build by adding one character to the math. In my mind the barbarian counts as two characters for these calcs. The calculations also do not account for magic items. You may want to set a lower limit of an encounter to 12% of daily XP because of the magic items.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7200278, member: 6862150"] I also am running PotA for a higher level group. Keep in mind the story is designed for levels 1 - 15, with the ground level keeps being level 3 - 6. The below ground temples are levels 7-10. The Fane of the Eye is about level 11 or 12. The dungeons where the archomentals are being summoned is between 13 - 15. These are from memory and I'm AFB. This is not to say that those dungeons are appropriately challenging to your players or PCs. What works for me is to build encounters based on daily XP values rather than the Easy, Medium, Hard, Deadly scale provided. I try to keep the number of NPCs in an encounter to be within the number of PCs +/- 2. That means a NPC group ranges between two and six for a four player group. The minimum value for any encounter is 9% of the daily XP for the group. The maximum value is not set, but I get weary if the encounter looks like 40% or more. I also added traps to the dungeon. These are things that do not necessarily target AC. Keep in mind that this is a game of resource management. Any one encounter may not feel like much after a long rest, but after the characters have gone through 40% of their resources (HP, spell slots, rages, BM dice, etc.) then they will be looking for a long rest. This usually occurs because one character over spends resources on an encounter and drops back on damage relying on other PCs to make up the difference. If the PCs have expended more than 50% of their resources before lunch (in game) and the players say they want to take a long rest, you should remind them that it's not even lunch time. It's up to you if you would let them take a long rest, or if a wondering monster happens by. You may not need a roll for this monster; why let the dice control the story? If after you try to build encounters based on daily XP and the players are still feeling like they're not challenged, then adjust the encounter build by adding one character to the math. In my mind the barbarian counts as two characters for these calcs. The calculations also do not account for magic items. You may want to set a lower limit of an encounter to 12% of daily XP because of the magic items. Good luck. [/QUOTE]
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[DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
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