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<blockquote data-quote="RUMBLETiGER" data-source="post: 5843134" data-attributes="member: 6674868"><p>While I agree with most of the posters here saying that your DM is playing poorly, I do want to encourage you to talk with him. Your DM might be willing to see the basic fact that the players are not having fun, and therefore some adjustments need to be made. If you all can talk in a clam and clear manner, and make "having fun for everybody" the goal, then good odds this can work out.</p><p></p><p>DMing is tougher then it seems (Although very much within the ability of most people to do!), when the DM has a specific plan as to what he or her expects to see happen, and the players though their free-will and dice-roll choices thwart that, it's a fine art to adapt the story around that. Some DM's have a harder time adjusting to the spontaneity, this may be something your DM needs to work on- setting aside the plan so that the players have a chance and have fun.</p><p></p><p>I once sent a pair of bounty hunters to capture my players. I wanted to make the fight legit and interesting, even though the main bounty hunter was quite a few levels higher than the party. They killed the assistant, lower level, sniping-from-a-distance bounty hunter, and through an Epic battle that resulted in our Barbarian slugging out toe-to-toe with the big bag guy (The players were actually fugitives at the time, he was technically the good guy), the Bounty Hunter fell and the Barbarian died as well. Here, instead of my party neatly bagged and tagged by Drow sleep poison and carried off to the next part of the adventure, I had a dead player and everyone else was still free. ....And they all had an incredible amount of fun. Especially seeing me sit there, aghast that this happened. I re-wrote my story, the player choose to roll up a new character even though we were willing to quest to raise his dead one, and life went on. </p><p></p><p>I could have fudged the dice and made my plan happen, but it was about the players having fun. If your DM can see this, then I'm sure everything can be worked out. If not.... Then follow the advice of the above posters.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5843134, member: 6674868"] While I agree with most of the posters here saying that your DM is playing poorly, I do want to encourage you to talk with him. Your DM might be willing to see the basic fact that the players are not having fun, and therefore some adjustments need to be made. If you all can talk in a clam and clear manner, and make "having fun for everybody" the goal, then good odds this can work out. DMing is tougher then it seems (Although very much within the ability of most people to do!), when the DM has a specific plan as to what he or her expects to see happen, and the players though their free-will and dice-roll choices thwart that, it's a fine art to adapt the story around that. Some DM's have a harder time adjusting to the spontaneity, this may be something your DM needs to work on- setting aside the plan so that the players have a chance and have fun. I once sent a pair of bounty hunters to capture my players. I wanted to make the fight legit and interesting, even though the main bounty hunter was quite a few levels higher than the party. They killed the assistant, lower level, sniping-from-a-distance bounty hunter, and through an Epic battle that resulted in our Barbarian slugging out toe-to-toe with the big bag guy (The players were actually fugitives at the time, he was technically the good guy), the Bounty Hunter fell and the Barbarian died as well. Here, instead of my party neatly bagged and tagged by Drow sleep poison and carried off to the next part of the adventure, I had a dead player and everyone else was still free. ....And they all had an incredible amount of fun. Especially seeing me sit there, aghast that this happened. I re-wrote my story, the player choose to roll up a new character even though we were willing to quest to raise his dead one, and life went on. I could have fudged the dice and made my plan happen, but it was about the players having fun. If your DM can see this, then I'm sure everything can be worked out. If not.... Then follow the advice of the above posters. [/QUOTE]
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