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<blockquote data-quote="InvincibleWall" data-source="post: 5843217" data-attributes="member: 6690653"><p>Thanks again for all the advice</p><p></p><p>I would lake to say that yes, this is a fairly young group in age and in D&D knowledge. The DM said that he has played D&D for 6 years but truthfully I don't see that experience showing through.</p><p></p><p>About the "low-treasure campaign" idea, how does that work? I understand that it is possible but is the point basically to make you build characters in a different way? I can understand that it would be a challenging experience but doesn't it just take away some of the things players can do? Oh and he has disallowed Complete Psi and I can't really multiclass again without an exp penalty anyway.</p><p></p><p>We have actually talked to the DM in other sessions and about the "adaptive puzzles". He basically claimed that he had planned it the whole time and that it only appeared to be adapting. Is there any way to make him "prove" that this is the case?</p><p></p><p>About the PvP situation. It was somewhat of a comical scene not a violent one we actually all agreed that it was the most fun out of the whole session.</p><p></p><p>But it does have roots in another problem. I just read from another post that you (the player) are supposed to make a back story for your character and try and make it fit with other players. When we started our DM made up a quick history for our characters, mine was that I had been looting a battlefield and was caught and sentenced to death. For the rest of the game I have been tagged as "Thief" even though my PC hasn't stolen anything according to how I have played him. Which is why they attacked me is because I had an item that they wanted and they figured I just stole it anyway. So our group was never really on the same team.</p><p></p><p>anyway moving on</p><p></p><p>The other players do not believe they would want to continue playing if we restarted (even if it was with a different DM) because "It has taken long enough getting this far". So we are trying our best to fix this campaign. Truthfully I don't think the DM sees that he is doing what he is, we have told him that he shouldn't be trying to beat us and he would agree but when when it comes down to it we still get knocked out by mysterious forces. </p><p></p><p>about they high level for the amount of sessions, he isn't making NPCs take any of our exp till we are level 5, we split up a couple times and took on a bunch (13 or so) guards and a general. While the wizard escaped from (and killed) a powerful necromancer and an giant animated stone creature. But yes he has altered the exp system a bit. I don't exactly know what he did but he always has somewhat different results that I get from the PHB.</p><p></p><p>I don't know if anyone else has done this but the DM changed the treasure system to where we each had to "loot" creatures to get our treasure and that whoever did the looting got 100% of the treasure and it was their choice weather or not to share. This was another cause for the PvP, I took a story line pivoting item before anyone else could and they wanted to hold it.... yeah we are dumb >.< lol</p></blockquote><p></p>
[QUOTE="InvincibleWall, post: 5843217, member: 6690653"] Thanks again for all the advice I would lake to say that yes, this is a fairly young group in age and in D&D knowledge. The DM said that he has played D&D for 6 years but truthfully I don't see that experience showing through. About the "low-treasure campaign" idea, how does that work? I understand that it is possible but is the point basically to make you build characters in a different way? I can understand that it would be a challenging experience but doesn't it just take away some of the things players can do? Oh and he has disallowed Complete Psi and I can't really multiclass again without an exp penalty anyway. We have actually talked to the DM in other sessions and about the "adaptive puzzles". He basically claimed that he had planned it the whole time and that it only appeared to be adapting. Is there any way to make him "prove" that this is the case? About the PvP situation. It was somewhat of a comical scene not a violent one we actually all agreed that it was the most fun out of the whole session. But it does have roots in another problem. I just read from another post that you (the player) are supposed to make a back story for your character and try and make it fit with other players. When we started our DM made up a quick history for our characters, mine was that I had been looting a battlefield and was caught and sentenced to death. For the rest of the game I have been tagged as "Thief" even though my PC hasn't stolen anything according to how I have played him. Which is why they attacked me is because I had an item that they wanted and they figured I just stole it anyway. So our group was never really on the same team. anyway moving on The other players do not believe they would want to continue playing if we restarted (even if it was with a different DM) because "It has taken long enough getting this far". So we are trying our best to fix this campaign. Truthfully I don't think the DM sees that he is doing what he is, we have told him that he shouldn't be trying to beat us and he would agree but when when it comes down to it we still get knocked out by mysterious forces. about they high level for the amount of sessions, he isn't making NPCs take any of our exp till we are level 5, we split up a couple times and took on a bunch (13 or so) guards and a general. While the wizard escaped from (and killed) a powerful necromancer and an giant animated stone creature. But yes he has altered the exp system a bit. I don't exactly know what he did but he always has somewhat different results that I get from the PHB. I don't know if anyone else has done this but the DM changed the treasure system to where we each had to "loot" creatures to get our treasure and that whoever did the looting got 100% of the treasure and it was their choice weather or not to share. This was another cause for the PvP, I took a story line pivoting item before anyone else could and they wanted to hold it.... yeah we are dumb >.< lol [/QUOTE]
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