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<blockquote data-quote="Tequila Sunrise" data-source="post: 5843315" data-attributes="member: 40398"><p>I disagree. This DM sounds like one of the many under the mistaken assumption that "PCs don't <em>need </em>magical items." Don't get me wrong; low-wealth is a valid DMing style, but the rules just don't support it. It takes quite a bit of DM experience or an innate bonus house rule to pull off the low-wealth style well. And it sounds like the OP's DM has neither of these things.</p><p></p><p>I do agree with the OP's DM that treasure tables are too random...but he seems to be mucking up the loot situation as bad or worse than treasure tables.</p><p></p><p></p><p>The "point" of low-wealth is usually a DM thinking that it makes for a more realistic game. Or something. Usually it ends badly, because low-wealth means that combat gets deadlier and deadlier as PCs gain levels. Combat becomes a matter of "Hit first, hit hard." Which is already somewhat of a problem, and item scarcity only makes it worse.</p><p></p><p>Players solutions include, as others have mentioned, playing smart casters and/or PCs with the Vow of Poverty feat.</p><p></p><p></p><p>This makes me so sad, because D&D can be <em>sooo </em>much better than goofy PvPs. Unfortunately it sounds like your group is bound for inevitable disintegration, if the other players won't give another DM a chance.</p><p></p><p></p><p>There are many ways to make character backstories, but usually it's much more collaborative than "You're sentenced to hang for looting the dead." Often you the player will say "I want to play Hopplescotch, a jolly ex-military man," or something. Then your DM will explain how such a character can fit into his campaign setting, and you'll work out the details together. Often the other players will be around as you two do this, and they might chime in with suggestions...especially regarding how your PCs know each other. Then the DM will work out with the group how the PCs arrived in their current situation. Which again, usually doesn't involved forced corpse-looting.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5843315, member: 40398"] I disagree. This DM sounds like one of the many under the mistaken assumption that "PCs don't [I]need [/I]magical items." Don't get me wrong; low-wealth is a valid DMing style, but the rules just don't support it. It takes quite a bit of DM experience or an innate bonus house rule to pull off the low-wealth style well. And it sounds like the OP's DM has neither of these things. I do agree with the OP's DM that treasure tables are too random...but he seems to be mucking up the loot situation as bad or worse than treasure tables. The "point" of low-wealth is usually a DM thinking that it makes for a more realistic game. Or something. Usually it ends badly, because low-wealth means that combat gets deadlier and deadlier as PCs gain levels. Combat becomes a matter of "Hit first, hit hard." Which is already somewhat of a problem, and item scarcity only makes it worse. Players solutions include, as others have mentioned, playing smart casters and/or PCs with the Vow of Poverty feat. This makes me so sad, because D&D can be [I]sooo [/I]much better than goofy PvPs. Unfortunately it sounds like your group is bound for inevitable disintegration, if the other players won't give another DM a chance. There are many ways to make character backstories, but usually it's much more collaborative than "You're sentenced to hang for looting the dead." Often you the player will say "I want to play Hopplescotch, a jolly ex-military man," or something. Then your DM will explain how such a character can fit into his campaign setting, and you'll work out the details together. Often the other players will be around as you two do this, and they might chime in with suggestions...especially regarding how your PCs know each other. Then the DM will work out with the group how the PCs arrived in their current situation. Which again, usually doesn't involved forced corpse-looting. [/QUOTE]
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