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<blockquote data-quote="StreamOfTheSky" data-source="post: 5843374" data-attributes="member: 35909"><p>I don't think it'd ever be ok. I try to make all my changes before starting a campaign for ample notice. If anything comes up during a game that I realize I want to houserule, unless said thing REALLY bothers me, I will follow the rules as written for that session and declare the rule changed for any future sessions. And pretty much the only times I've made on the spot houserules, it's been to the players' <em>benefit</em>. Because "I'm going to change this immediately to such a way as to screw you over" just screams "I'm a dick!"</p><p></p><p></p><p></p><p>You can't, and that's his intentions. Like others said, play a sorc with eschew materials. They literally need nothing to cast their spells. Avoid being a warrior or rogue type in those sorts of games as much as possible. Divorce yourself from needing magical loot to function. If you're willing to store some holly and mistletoe in...dark places...druid can also work. Yeah, their foci are literally FREE, but don't put it past a DM like this to rob you blind even of that and stick you in a desert.</p><p></p><p></p><p></p><p>The initiative rules are such that if there is a tie, higher bonus wins (this is true of all ability and skill checks; initiative is a dexterity ability check). If the bonuses are tied, only then do those tying creatures roll off to see who goes first. Regardless, they both go before and after anyone who rolled lower or higher than them (respectively) in the first place. The guy who rolled below both of you should have gone last.</p><p></p><p>Once your maneuvers are readied, they stay readied until you change them to different readied maneuvers. The only thing sleeping forces you to do is spend a swft to enter a stance, as I don't think you can maintain your stance while sleeping. But I may be wrong there.</p><p></p><p>Did your "friends" have to roll a % die to see if they hit you? Even if they know where you are, if they can't see you, you have a 50% miss chance.</p><p></p><p>Only other comment here is your DM was pulling changes to the scenery and rules out of his ass, that was total bs, etc, etc...</p><p></p><p></p><p></p><p>No. DMs aren't supposed to metagame (use knowledge he has in the real world about creatures or other things that his character should not have), but this is beyond metagaming. He's literally changing the world on the spot just to screw you over. Drop this DM. Try the gamers seeking gamers forum, get into an online game if no one else in your area can DM competently.</p><p></p><p></p><p></p><p>He wanted them to be captured, he could've just made it a cutscene. Also, I find it funny how poor you guys are yet those bandits were blowing through poisoned darts like they cost the same as a regular blowgun dart. And yes, the blindness was also bs.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5843374, member: 35909"] I don't think it'd ever be ok. I try to make all my changes before starting a campaign for ample notice. If anything comes up during a game that I realize I want to houserule, unless said thing REALLY bothers me, I will follow the rules as written for that session and declare the rule changed for any future sessions. And pretty much the only times I've made on the spot houserules, it's been to the players' [i]benefit[/i]. Because "I'm going to change this immediately to such a way as to screw you over" just screams "I'm a dick!" You can't, and that's his intentions. Like others said, play a sorc with eschew materials. They literally need nothing to cast their spells. Avoid being a warrior or rogue type in those sorts of games as much as possible. Divorce yourself from needing magical loot to function. If you're willing to store some holly and mistletoe in...dark places...druid can also work. Yeah, their foci are literally FREE, but don't put it past a DM like this to rob you blind even of that and stick you in a desert. The initiative rules are such that if there is a tie, higher bonus wins (this is true of all ability and skill checks; initiative is a dexterity ability check). If the bonuses are tied, only then do those tying creatures roll off to see who goes first. Regardless, they both go before and after anyone who rolled lower or higher than them (respectively) in the first place. The guy who rolled below both of you should have gone last. Once your maneuvers are readied, they stay readied until you change them to different readied maneuvers. The only thing sleeping forces you to do is spend a swft to enter a stance, as I don't think you can maintain your stance while sleeping. But I may be wrong there. Did your "friends" have to roll a % die to see if they hit you? Even if they know where you are, if they can't see you, you have a 50% miss chance. Only other comment here is your DM was pulling changes to the scenery and rules out of his ass, that was total bs, etc, etc... No. DMs aren't supposed to metagame (use knowledge he has in the real world about creatures or other things that his character should not have), but this is beyond metagaming. He's literally changing the world on the spot just to screw you over. Drop this DM. Try the gamers seeking gamers forum, get into an online game if no one else in your area can DM competently. He wanted them to be captured, he could've just made it a cutscene. Also, I find it funny how poor you guys are yet those bandits were blowing through poisoned darts like they cost the same as a regular blowgun dart. And yes, the blindness was also bs. [/QUOTE]
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