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<blockquote data-quote="Tequila Sunrise" data-source="post: 5843728" data-attributes="member: 40398"><p>First, DMs can and do change NPC and monster stats. Your DM just does it badly. And no, there's no way to police your DM so that he follows rules or plays fairly at all. If he still doesn't get it after talking, your only recourse is to find a new DM -- or run a game yourself. (And really, you don't need special training. You'll learn as you go.)</p><p></p><p>Second, you're focused on the wrong problem. The real problem isn't the rules -- it's your group. It's obvious that you and the other players don't trust the DM, and the DM doesn't trust you. You walk into a bar and open fire on a couple random elves? C'mon, were you really that bored? Your DM's reaction isn't any better though -- adding a few new feats and special abilities to these elves to 'teach you a lesson.' That never works.</p><p></p><p>You and your group should really be establishing trust between DM and players. If you can't manage that, your game is doomed to crash and burn. So talk to them about it. Follow Kitcik's suggestion about running an alterante campaign -- just remember to stay relaxed and don't let the players goad you into the "Me versus them" mentality that's making your first campaign suck.</p><p></p><p>And third, dude, one question mark is enough. Seven makes you sound hysterical. In the loud annoying way, not the cute funny way.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5843728, member: 40398"] First, DMs can and do change NPC and monster stats. Your DM just does it badly. And no, there's no way to police your DM so that he follows rules or plays fairly at all. If he still doesn't get it after talking, your only recourse is to find a new DM -- or run a game yourself. (And really, you don't need special training. You'll learn as you go.) Second, you're focused on the wrong problem. The real problem isn't the rules -- it's your group. It's obvious that you and the other players don't trust the DM, and the DM doesn't trust you. You walk into a bar and open fire on a couple random elves? C'mon, were you really that bored? Your DM's reaction isn't any better though -- adding a few new feats and special abilities to these elves to 'teach you a lesson.' That never works. You and your group should really be establishing trust between DM and players. If you can't manage that, your game is doomed to crash and burn. So talk to them about it. Follow Kitcik's suggestion about running an alterante campaign -- just remember to stay relaxed and don't let the players goad you into the "Me versus them" mentality that's making your first campaign suck. And third, dude, one question mark is enough. Seven makes you sound hysterical. In the loud annoying way, not the cute funny way. [/QUOTE]
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