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<blockquote data-quote="Water Bob" data-source="post: 5844050" data-attributes="member: 92305"><p></p><p> </p><p>Man, you'd hate my game, then. My PCs found a battleaxe and were slathering at the mouth for it. Before that, one was using a pitted iron-headed hunting spear and a dirk. The other was using two hand-axes he took from the wood pile.</p><p> </p><p>They about jumped for joy when they found a weapon made out of steel.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>The above (wealth) I agree with as long as that's the "universe" and not only the PCs that have no gear. If gear is rare, then so bit it.</p><p> </p><p>But this second thing makes me think that your GM is a bit immature. He might need to be reminded that it's not him against the players. The GM doesn't "lose". </p><p> </p><p>Remind him that he's a director of a grand film where the story is centered on the player characters. The PCs need to succeed. The game needs to be challenging, yes. But always reward good play and allow the PCs to be heroes. Don't make it easy for them, but allow the players' good ideas to work.</p><p> </p><p>I think that's a learned GM response. It's not natural to play a game and not try to "win". The more experienced GMs know this.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5844050, member: 92305"] [B][/B] Man, you'd hate my game, then. My PCs found a battleaxe and were slathering at the mouth for it. Before that, one was using a pitted iron-headed hunting spear and a dirk. The other was using two hand-axes he took from the wood pile. They about jumped for joy when they found a weapon made out of steel. The above (wealth) I agree with as long as that's the "universe" and not only the PCs that have no gear. If gear is rare, then so bit it. But this second thing makes me think that your GM is a bit immature. He might need to be reminded that it's not him against the players. The GM doesn't "lose". Remind him that he's a director of a grand film where the story is centered on the player characters. The PCs need to succeed. The game needs to be challenging, yes. But always reward good play and allow the PCs to be heroes. Don't make it easy for them, but allow the players' good ideas to work. I think that's a learned GM response. It's not natural to play a game and not try to "win". The more experienced GMs know this. [/QUOTE]
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