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<blockquote data-quote="Grogg of the North" data-source="post: 5844334" data-attributes="member: 6682960"><p>A couple of things:</p><p></p><p>1) Don't get hung up on your wealth. One of the first games I played in was a low wealth/low magic game. And it was AWESOME. Granted, the world worked that way. We didn't find ourselves in scenarios were we needed magic items to survive. But it certainly made hordes of lizardfolk much scarier. So as long as the world all works the same way (PCs have little equipment but so do the NPCs) don't worry too much.</p><p></p><p>2) The first game people run is typically horrible. I can attest to that myself and for some of my friends. Typically you're still learning the ropes at this point. This sounds like the scenario in along with ...</p><p></p><p>3) Your GM is viewing the game as GM vs. PCs. I've been in those games and they never wind up ending well. The simple fact is that the GM cannot lose. But he can help everyone win. The GM is there to work with the PCs. To respond to their actions and do all the grunt work. Remind him/her that this should be about everyone at the table working together to have fun. Which I assume is the reason you're playing D&D.</p><p></p><p>4) Don't worry about changing monster feats. Sometimes the designers did some really stupid things. Like give a legendary shark Toughness eight million times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>With all that being said, try to see if everyone at the table is still having fun. If the rest of the players are frustrated too you may need to sit down and talk with your GM (repeatedly). You can always suggest that you rotate the GM per week. Give everyone a chance behind the screen and learn what everyone wants. But if no one wants to change, and you're not having fun (The point of the game) it may be time to look for greener pastures and find a new group. Or you could just play the Cheater of Mystra and break the game world.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5844334, member: 6682960"] A couple of things: 1) Don't get hung up on your wealth. One of the first games I played in was a low wealth/low magic game. And it was AWESOME. Granted, the world worked that way. We didn't find ourselves in scenarios were we needed magic items to survive. But it certainly made hordes of lizardfolk much scarier. So as long as the world all works the same way (PCs have little equipment but so do the NPCs) don't worry too much. 2) The first game people run is typically horrible. I can attest to that myself and for some of my friends. Typically you're still learning the ropes at this point. This sounds like the scenario in along with ... 3) Your GM is viewing the game as GM vs. PCs. I've been in those games and they never wind up ending well. The simple fact is that the GM cannot lose. But he can help everyone win. The GM is there to work with the PCs. To respond to their actions and do all the grunt work. Remind him/her that this should be about everyone at the table working together to have fun. Which I assume is the reason you're playing D&D. 4) Don't worry about changing monster feats. Sometimes the designers did some really stupid things. Like give a legendary shark Toughness eight million times. ;) With all that being said, try to see if everyone at the table is still having fun. If the rest of the players are frustrated too you may need to sit down and talk with your GM (repeatedly). You can always suggest that you rotate the GM per week. Give everyone a chance behind the screen and learn what everyone wants. But if no one wants to change, and you're not having fun (The point of the game) it may be time to look for greener pastures and find a new group. Or you could just play the Cheater of Mystra and break the game world. [/QUOTE]
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