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DM purposely gimping my Warlock
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<blockquote data-quote="Ahrimon" data-source="post: 6407067" data-attributes="member: 12630"><p>I haven't played yet, but reading about a lot of experiences of people who have, short rests really only happen 2 or 3 times a day. By RAW, it's quite possible for you to go two, three, or even five encounters between rests. Your warlock isn't gimped as you so melodramatically put it. Many people are playing warlocks quite effectively and having a lot of fun playing under the same conditions that you are. Warlocks aren't about spells. They're about cantrips and evocations. The spells are just an added bonus. If you really want to be tossing spells around, call yourself a fiendish warlock, but play a fire dragon sorcerer. </p><p></p><p>I do agree that all house rules should be spelled out before a game begins though. There's nothing more frustrating to me than not having consistent rules. If the DM has to call something on the fly and changes later after brushing up on the rules, that's cool. But when they change things every other week for whatever reason it is very frustrating to me. Especially if it affects my character.</p><p></p><p>The hard cap of two is a little odd especially with the eight hour limit between rests. I would probably go with just a flat eight hours between rests. That way if you're in one of those tense all night situations you may end up with three or even four short rests before you get back to town or make camp. It's just a more gritty style of game. Not everyone's cup of tea, but there's nothing wrong with it at all.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6407067, member: 12630"] I haven't played yet, but reading about a lot of experiences of people who have, short rests really only happen 2 or 3 times a day. By RAW, it's quite possible for you to go two, three, or even five encounters between rests. Your warlock isn't gimped as you so melodramatically put it. Many people are playing warlocks quite effectively and having a lot of fun playing under the same conditions that you are. Warlocks aren't about spells. They're about cantrips and evocations. The spells are just an added bonus. If you really want to be tossing spells around, call yourself a fiendish warlock, but play a fire dragon sorcerer. I do agree that all house rules should be spelled out before a game begins though. There's nothing more frustrating to me than not having consistent rules. If the DM has to call something on the fly and changes later after brushing up on the rules, that's cool. But when they change things every other week for whatever reason it is very frustrating to me. Especially if it affects my character. The hard cap of two is a little odd especially with the eight hour limit between rests. I would probably go with just a flat eight hours between rests. That way if you're in one of those tense all night situations you may end up with three or even four short rests before you get back to town or make camp. It's just a more gritty style of game. Not everyone's cup of tea, but there's nothing wrong with it at all. [/QUOTE]
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DM purposely gimping my Warlock
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