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DM purposely gimping my Warlock
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<blockquote data-quote="shamsael" data-source="post: 6407916" data-attributes="member: 56453"><p>The bit above the "Full Definition" is not the full definition. It is a condensed, simplified definition for a quick understanding of the word by, probably, non-native speakers. Regardless of where Collins publishes from, they publish, specifically, a Dictionary of American English.</p><p></p><p>And I don't think the third definition you quoted would characterize clever as an antonym to unintelligent, but rather agrees with the context in which I used it.</p><p></p><p>The rest of your AH definition:</p><p></p><p>[QUOTE="American Heritage Dictionary]</p><p>clev·er (klĕvər)</p><p></p><p>1.</p><p>a. Mentally quick and original; bright: a clever student.</p><p>b. Skilled at accomplishing things, especially with the hands: a clever carpenter.</p><p>c. Crafty; cunning: "a hard-working kid who rose from poverty, only to be duped by rich, clever bankers" (Jeff Goodell).</p><p>2.</p><p>a. Exhibiting ingenuity or imagination; creative or artful: a clever experiment.</p><p>b. Witty; amusing: an evening of clever repartee.</p><p>c. Characterized by cunning or shrewdness: clever manipulation of public opinion.</p><p>3. New England Easily managed; docile: "Oxen must be pretty clever to be bossed around the way they are" (Dialect Notes).</p><p>4. Chiefly Southern US Good-natured; amiable.</p></blockquote><p></p><p>Now that we're literally bogged down in semantics, I reiterate that if this dungeon master is so unimaginative and lazy that he can't come up with an in game, narrative way to limit short rests, I wouldn't expect the rest of his game to be very good. If the dungeon master intended to limit short rests narratively , I see no reason at all why he would have needed to institute this rule. This goes back to one of the worst parts about the AD&D era that was improved upon during the d20 era: that we no longer restrict play by telling players what can't be done, but rather by telling players that doing something is inefficient or dangerous, and allowing them to try it if they really want to.</p><p>[/QUOTE]</p>
[QUOTE="shamsael, post: 6407916, member: 56453"] The bit above the "Full Definition" is not the full definition. It is a condensed, simplified definition for a quick understanding of the word by, probably, non-native speakers. Regardless of where Collins publishes from, they publish, specifically, a Dictionary of American English. And I don't think the third definition you quoted would characterize clever as an antonym to unintelligent, but rather agrees with the context in which I used it. The rest of your AH definition: [QUOTE="American Heritage Dictionary] clev·er (klĕvər) 1. a. Mentally quick and original; bright: a clever student. b. Skilled at accomplishing things, especially with the hands: a clever carpenter. c. Crafty; cunning: "a hard-working kid who rose from poverty, only to be duped by rich, clever bankers" (Jeff Goodell). 2. a. Exhibiting ingenuity or imagination; creative or artful: a clever experiment. b. Witty; amusing: an evening of clever repartee. c. Characterized by cunning or shrewdness: clever manipulation of public opinion. 3. New England Easily managed; docile: "Oxen must be pretty clever to be bossed around the way they are" (Dialect Notes). 4. Chiefly Southern US Good-natured; amiable. [/QUOTE] Now that we're literally bogged down in semantics, I reiterate that if this dungeon master is so unimaginative and lazy that he can't come up with an in game, narrative way to limit short rests, I wouldn't expect the rest of his game to be very good. If the dungeon master intended to limit short rests narratively , I see no reason at all why he would have needed to institute this rule. This goes back to one of the worst parts about the AD&D era that was improved upon during the d20 era: that we no longer restrict play by telling players what can't be done, but rather by telling players that doing something is inefficient or dangerous, and allowing them to try it if they really want to. [/QUOTE]
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