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DM purposely gimping my Warlock
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<blockquote data-quote="Bumamgar" data-source="post: 6408507" data-attributes="member: 38648"><p>This whole thread makes me really appreciate the people I play D&D with. My players never try to abuse the rest rules or whine about how a class has been 'gimped' because the world is a dangerous place and rests can be rare in the middle of adventuring.</p><p></p><p>Of course there's an eb and a flow to it. Sometimes the adventure is overland travel based where you may have one encounter a day and get a long rest in-between each encounter (although even then you can bet I'm rolling for random encounters), other times it's a series of chained encounters with serious repercussions for stopping (either due to an in-game deadline or the fact that the element of surprise will be lost). I've had players go through 8 - 10 encounters without any opportunity for rest in between. No one complained, everyone felt a sense of danger and urgency and, ultimately, accomplishment when they succeeded.</p><p></p><p>I guess I've just been lucky to generally play with mature individuals who prefer to have fun and play the game rather than complain and whine about meta-game issues like 'balance' or 'class nerfs' and the like.</p><p></p><p>I'm actually in the process of creating a custom world where player races are nearly extinct and giants and dragons are the dominant races. In this world healing is dramatically reduced (only spend 1 HD per short rest, only regain 1/4 level HD (rounding up) on a long rest, no healing potions available for purchase, etc). There are a variety of reasons for this including the stress of living under constant fear and the lack of access to basic supplies. Even things as simple as weaponry and armor are outlawed for use or purchase by PC races and must be either crafted in secret, stolen or obtained on a black market at 10x the PHB price. Being caught with a weapon is immediate grounds for execution. It's a dark, gritty place and so far my players are all eager to check it out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bumamgar, post: 6408507, member: 38648"] This whole thread makes me really appreciate the people I play D&D with. My players never try to abuse the rest rules or whine about how a class has been 'gimped' because the world is a dangerous place and rests can be rare in the middle of adventuring. Of course there's an eb and a flow to it. Sometimes the adventure is overland travel based where you may have one encounter a day and get a long rest in-between each encounter (although even then you can bet I'm rolling for random encounters), other times it's a series of chained encounters with serious repercussions for stopping (either due to an in-game deadline or the fact that the element of surprise will be lost). I've had players go through 8 - 10 encounters without any opportunity for rest in between. No one complained, everyone felt a sense of danger and urgency and, ultimately, accomplishment when they succeeded. I guess I've just been lucky to generally play with mature individuals who prefer to have fun and play the game rather than complain and whine about meta-game issues like 'balance' or 'class nerfs' and the like. I'm actually in the process of creating a custom world where player races are nearly extinct and giants and dragons are the dominant races. In this world healing is dramatically reduced (only spend 1 HD per short rest, only regain 1/4 level HD (rounding up) on a long rest, no healing potions available for purchase, etc). There are a variety of reasons for this including the stress of living under constant fear and the lack of access to basic supplies. Even things as simple as weaponry and armor are outlawed for use or purchase by PC races and must be either crafted in secret, stolen or obtained on a black market at 10x the PHB price. Being caught with a weapon is immediate grounds for execution. It's a dark, gritty place and so far my players are all eager to check it out :) [/QUOTE]
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