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*Dungeons & Dragons
DM purposely gimping my Warlock
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<blockquote data-quote="Remathilis" data-source="post: 6408682" data-attributes="member: 7635"><p>A paladin was always a... unique challenge. Most of his powers worked normal (save his immunity vs. supernatural disease, and detect evil) but he himself was capable of being noticed by Darklords. So yeah, it was hard to be a paladin in Ravenloft, but aside from the aforementioned changes he still had access to all his abilities. Clerics only had restriction to Turn Undead (and to specific spells). Sure, both of them were more gimped then say, a fighter, but both of them had abilities that were very useful in a Gothic Horror game and thus had to be dialed back. </p><p></p><p>As I said before, somehow, later Ravenloft books took notes in masochism when developing weaknesses for each class. They ranged from the nonsensical (a bard's healing [and only healing] spells have a chance of failure? Why?) to the overbearing (a wizard suffered a powers check for learning any evocation spell: even light or floating disc) to the downright crippling (barbarians suffering a power check every time they rage. Or fighter's suffering a powers check every time they leveled up!). Furthermore, spell-based changes got overdone as well (powers checks for enchantments, even if you used them non-violently). Pretty soon, the game went from "lets tamper down the obviously powerful things in gothic horror" to "everyone has to have a crippling disability and make multiple powers checks per level!"</p><p></p><p></p><p></p><p>Still, unless your rest extremely early, you'll never get your second short rest before you can take your long rest. As I said before, you need to take your short rest in the first 5 hours, or you'll never get your 2nd before you can take a long rest again. That takes into account travel time, etc. So that makes most short rest abilities 2/day.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6408682, member: 7635"] A paladin was always a... unique challenge. Most of his powers worked normal (save his immunity vs. supernatural disease, and detect evil) but he himself was capable of being noticed by Darklords. So yeah, it was hard to be a paladin in Ravenloft, but aside from the aforementioned changes he still had access to all his abilities. Clerics only had restriction to Turn Undead (and to specific spells). Sure, both of them were more gimped then say, a fighter, but both of them had abilities that were very useful in a Gothic Horror game and thus had to be dialed back. As I said before, somehow, later Ravenloft books took notes in masochism when developing weaknesses for each class. They ranged from the nonsensical (a bard's healing [and only healing] spells have a chance of failure? Why?) to the overbearing (a wizard suffered a powers check for learning any evocation spell: even light or floating disc) to the downright crippling (barbarians suffering a power check every time they rage. Or fighter's suffering a powers check every time they leveled up!). Furthermore, spell-based changes got overdone as well (powers checks for enchantments, even if you used them non-violently). Pretty soon, the game went from "lets tamper down the obviously powerful things in gothic horror" to "everyone has to have a crippling disability and make multiple powers checks per level!" Still, unless your rest extremely early, you'll never get your second short rest before you can take your long rest. As I said before, you need to take your short rest in the first 5 hours, or you'll never get your 2nd before you can take a long rest again. That takes into account travel time, etc. So that makes most short rest abilities 2/day. [/QUOTE]
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