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General Tabletop Discussion
*Dungeons & Dragons
DM purposely gimping my Warlock
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<blockquote data-quote="Joe Liker" data-source="post: 6409693" data-attributes="member: 6777505"><p>In the story as it was related, the DM tried to stop the player from legally using both Dark One's Own Luck and Hellish Rebuke in the same session. These are both very basic components of a warlock's arsenal, and in both cases, the DM was incorrect in his assumptions about how the power in question worked. "Every time" may have been a bit of an exaggeration, but my point still stands that the DM should have known what he was talking about before telling the player he couldn't use his abilities. This is especially true after his ignorance had already been proven once during that session.</p><p></p><p></p><p>No one is tarring and feathering anyone. Apart from the OP, none of us has any contact with this DM. This could be one big hypothetical as far as we know. What we are saying is, if a DM acts as described by the OP (whether it's the truth or not, whether it's the full story or not), that DM, <strong>as described,</strong> is not good at his job.</p><p></p><p>The only thing resembling fact in this discussion is the story this player relates, so that's the only set of premises we can base our conversation on. And that's what I'm doing. If it makes you feel better, you can mentally add "If what the OP says is true" to the beginning of every post.</p><p></p><p>If this DM did things the way the OP says he did, then he is a bad DM. That's my opinion, and I don't see what bearing the lack of a DMG has on the matter. If he's so new to D&D that he's never read a DMG from any edition, he probably shouldn't be running a game on roll20.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6409693, member: 6777505"] In the story as it was related, the DM tried to stop the player from legally using both Dark One's Own Luck and Hellish Rebuke in the same session. These are both very basic components of a warlock's arsenal, and in both cases, the DM was incorrect in his assumptions about how the power in question worked. "Every time" may have been a bit of an exaggeration, but my point still stands that the DM should have known what he was talking about before telling the player he couldn't use his abilities. This is especially true after his ignorance had already been proven once during that session. No one is tarring and feathering anyone. Apart from the OP, none of us has any contact with this DM. This could be one big hypothetical as far as we know. What we are saying is, if a DM acts as described by the OP (whether it's the truth or not, whether it's the full story or not), that DM, [B]as described,[/B] is not good at his job. The only thing resembling fact in this discussion is the story this player relates, so that's the only set of premises we can base our conversation on. And that's what I'm doing. If it makes you feel better, you can mentally add "If what the OP says is true" to the beginning of every post. If this DM did things the way the OP says he did, then he is a bad DM. That's my opinion, and I don't see what bearing the lack of a DMG has on the matter. If he's so new to D&D that he's never read a DMG from any edition, he probably shouldn't be running a game on roll20. [/QUOTE]
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DM purposely gimping my Warlock
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