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DM purposely gimping my Warlock
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<blockquote data-quote="Astrosicebear" data-source="post: 6410144" data-attributes="member: 67017"><p>While some agree with you, others and myself do not. Where you see a whining player, I see a player wanting to play but hitting DM imposed walls. Walls that were not pre-built. Its clear to me and other, the DM was the overreactionary and defensive one. Not once did this DM ever, EVER state in what was posted, 'talk to me in private', 'lets see what we can do', 'its with the setting and it will all make sense, dont worry'. Instead we see great quips like 'only interested in dealing damage' and 'if you dont like it leave'.</p><p></p><p>Again, victim shaming at its worst.</p><p></p><p></p><p></p><p></p><p>I never said ALL DMs should do this. I never said NEW DMS should do this. I said that DMs who choose to ignore the rules, not read said rules, and have ignorance to the rules, should probably stick with easier material.</p><p></p><p>I started playing in 2000. I played something in 2E in the 90's at some point but its all but lost to memory. I've known many players and heard many great tales of early published adventures. So no, its not hyperbole. Many early players played through adventures as well as homebrew. The sheer fact that you would insult the great adventures of old is astounding. Are you really insinuating that the game would not have taken off if more people played the adventures? I find your lack of faith....disturbing.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Actually I did not. I could quote myself, and then quote you asking a totally front loaded, asinine question to further your own argument that proves exactly the opposite, that you inferred the DM should know everything. But I wont, because you can go back and re-read my earlier post and read it correctly this time.</p><p></p><p>And yes. Where you choose to give the DM in this case the 'benefit of the doubt', I choose to give said advantage to the player. Because everything I see clearly points to a BAD DM. He may be a great guy, that i dont know. I speak of nothing to his character, just his ability to run a game of Dungeons and Dragons. So dont even go there.</p><p></p><p>So lets ignore all that.</p><p></p><p>How would you have handled the situation differently? Given the same circumstances from what we know how would your approach have differed from the DM in question?</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 6410144, member: 67017"] While some agree with you, others and myself do not. Where you see a whining player, I see a player wanting to play but hitting DM imposed walls. Walls that were not pre-built. Its clear to me and other, the DM was the overreactionary and defensive one. Not once did this DM ever, EVER state in what was posted, 'talk to me in private', 'lets see what we can do', 'its with the setting and it will all make sense, dont worry'. Instead we see great quips like 'only interested in dealing damage' and 'if you dont like it leave'. Again, victim shaming at its worst. I never said ALL DMs should do this. I never said NEW DMS should do this. I said that DMs who choose to ignore the rules, not read said rules, and have ignorance to the rules, should probably stick with easier material. I started playing in 2000. I played something in 2E in the 90's at some point but its all but lost to memory. I've known many players and heard many great tales of early published adventures. So no, its not hyperbole. Many early players played through adventures as well as homebrew. The sheer fact that you would insult the great adventures of old is astounding. Are you really insinuating that the game would not have taken off if more people played the adventures? I find your lack of faith....disturbing. Actually I did not. I could quote myself, and then quote you asking a totally front loaded, asinine question to further your own argument that proves exactly the opposite, that you inferred the DM should know everything. But I wont, because you can go back and re-read my earlier post and read it correctly this time. And yes. Where you choose to give the DM in this case the 'benefit of the doubt', I choose to give said advantage to the player. Because everything I see clearly points to a BAD DM. He may be a great guy, that i dont know. I speak of nothing to his character, just his ability to run a game of Dungeons and Dragons. So dont even go there. So lets ignore all that. How would you have handled the situation differently? Given the same circumstances from what we know how would your approach have differed from the DM in question? [/QUOTE]
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