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General Tabletop Discussion
*Dungeons & Dragons
DM purposely gimping my Warlock
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<blockquote data-quote="chriton227" data-source="post: 6412140" data-attributes="member: 33263"><p>I view someplace like Roll20 to be the equivalent to a group of friends sitting around a table, just without the need to drive to get there. I have no higher expectations from a GM in that environment than I do in a home game. It is frequently used by people who either can't find local groups, or the local groups they can find aren't playing the games they want to play, so if anything I would expect a lower level of competence and experience than I would from a face-to-face group. If I was paying someone to run a game, then I would expect a certain baseline level of competence, but that isn't the case. </p><p></p><p>I think this is where the taxi analogy breaks down too. Getting a bad DM on an online site is much more akin to bumming a ride to a party from someone you've seen around. You know that there are good drivers and bad drivers and that most people overestimate their driving skill, so you shouldn't be completely surprised if the person turns out to be a bad driver no matter how much they claim in advance to be a good driver. It's not the passenger's fault if the person is a bad driver and they are well within their rights to complain about the bad driving, and if bad enough even insist on the person stopping so they can get out of the car (and the earlier the better to shorten the walk back to where they started). However, if they choose to catch a ride with the same person again in the future, it <em>is</em> their fault for making that choice and they have no room to complain that they don't like riding with the person that they already knew was a bad driver. So back to gaming, the first session with a bad DM is the DM's fault. If the player comes back for another session or another game in the future after learning that the GM sucks, then that <em>is</em> the player's problem.</p></blockquote><p></p>
[QUOTE="chriton227, post: 6412140, member: 33263"] I view someplace like Roll20 to be the equivalent to a group of friends sitting around a table, just without the need to drive to get there. I have no higher expectations from a GM in that environment than I do in a home game. It is frequently used by people who either can't find local groups, or the local groups they can find aren't playing the games they want to play, so if anything I would expect a lower level of competence and experience than I would from a face-to-face group. If I was paying someone to run a game, then I would expect a certain baseline level of competence, but that isn't the case. I think this is where the taxi analogy breaks down too. Getting a bad DM on an online site is much more akin to bumming a ride to a party from someone you've seen around. You know that there are good drivers and bad drivers and that most people overestimate their driving skill, so you shouldn't be completely surprised if the person turns out to be a bad driver no matter how much they claim in advance to be a good driver. It's not the passenger's fault if the person is a bad driver and they are well within their rights to complain about the bad driving, and if bad enough even insist on the person stopping so they can get out of the car (and the earlier the better to shorten the walk back to where they started). However, if they choose to catch a ride with the same person again in the future, it [i]is[/i] their fault for making that choice and they have no room to complain that they don't like riding with the person that they already knew was a bad driver. So back to gaming, the first session with a bad DM is the DM's fault. If the player comes back for another session or another game in the future after learning that the GM sucks, then that [i]is[/i] the player's problem. [/QUOTE]
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DM purposely gimping my Warlock
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