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General Tabletop Discussion
*Dungeons & Dragons
DM purposely gimping my Warlock
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<blockquote data-quote="Crawler" data-source="post: 6414022" data-attributes="member: 6784113"><p>I can understand your DM's impulse to control the game's pace by preventing your players from standing around taking short rests, or making the game seem more dangerous by not only reducing your ability to rest and making it not as effective. </p><p></p><p>But a tabletop game is like a relationship, you get the rules out there early on, you and your DM either agree on them or you don't. Notice the key word there is "agree" not "submit". A DM who says "My way or the High-Way" is going to have a hard time keeping players (which I think many of us have learned, not just as players but as learning DMs). Your DM should be making an effort to work with you to spice up your class, or make the rules of the game enable your character. At the very least he should say "This is why I'm adjusting these rules, and I think it'll be ok" and instead of limiting rests, he should give you a reason to want to keep moving ("You shake out your limbs, have some water, and generally catch your breath for the next hour...but the chanting in the next room has stopped, the atmosphere has changed, and as you strain to hear through the unnatural silence, you hope whatever you gained this last hour was worth it").</p><p></p><p>Go with your gut if you want out, go for it, it's been my experience that if the DM is hobbling you before the game even begins, the actual playing of the game is going to be no sort of fun either. It's better to obstain from a friend's game with a little hurt feelings, then to go through being forced to take actions in a game that you don't want to take in a game you quickly realize you don't want to be in.</p></blockquote><p></p>
[QUOTE="Crawler, post: 6414022, member: 6784113"] I can understand your DM's impulse to control the game's pace by preventing your players from standing around taking short rests, or making the game seem more dangerous by not only reducing your ability to rest and making it not as effective. But a tabletop game is like a relationship, you get the rules out there early on, you and your DM either agree on them or you don't. Notice the key word there is "agree" not "submit". A DM who says "My way or the High-Way" is going to have a hard time keeping players (which I think many of us have learned, not just as players but as learning DMs). Your DM should be making an effort to work with you to spice up your class, or make the rules of the game enable your character. At the very least he should say "This is why I'm adjusting these rules, and I think it'll be ok" and instead of limiting rests, he should give you a reason to want to keep moving ("You shake out your limbs, have some water, and generally catch your breath for the next hour...but the chanting in the next room has stopped, the atmosphere has changed, and as you strain to hear through the unnatural silence, you hope whatever you gained this last hour was worth it"). Go with your gut if you want out, go for it, it's been my experience that if the DM is hobbling you before the game even begins, the actual playing of the game is going to be no sort of fun either. It's better to obstain from a friend's game with a little hurt feelings, then to go through being forced to take actions in a game that you don't want to take in a game you quickly realize you don't want to be in. [/QUOTE]
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DM purposely gimping my Warlock
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