Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM query: Any interesting differences between different party sizes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 7090407" data-attributes="member: 27385"><p>I would echo much of what everyone has said about size and ease of play. I wanted to comment on DMPCs. I tend to play with only 2-3 players and tend to round off the party with a PC that I play- the DMPC. I find it easy to create and have him tag along to fit the niche he was created for. Right now, the party needed a thief so they have a NPC one. Not quite as powerful as an optimized one, but able to contribute. Last time they needed a mage, so I had one with more buff magic than blasting.</p><p></p><p>I also like the idea that I can use the NPC to feed information to the party if things start to go astray. It may be a bit of railroading, but gets things moving again. If the PCs break up in town to do things on their own, I can have the NPC get some bits of information and feed it to the players when they get back together. </p><p></p><p>I can also see the warning of having a DM controlled PC if he is not a second string character. Making them more powerful than the PCs is never a good idea. This will only make the other players feel like they are a minor part of the story and not the main focus. </p><p></p><p>You can also have revolving NPCs where they stay for one or two modules before another takes over. This allows you to make sure the PCs are the main focus of the game. It is also fun to have a few come back in a few levels to spend another adventure with them. You can use this idea to have these contacts as plot hooks where they may need rescuing or they could be part of another group trying to get the McGruffin before the PCs do.</p></blockquote><p></p>
[QUOTE="aco175, post: 7090407, member: 27385"] I would echo much of what everyone has said about size and ease of play. I wanted to comment on DMPCs. I tend to play with only 2-3 players and tend to round off the party with a PC that I play- the DMPC. I find it easy to create and have him tag along to fit the niche he was created for. Right now, the party needed a thief so they have a NPC one. Not quite as powerful as an optimized one, but able to contribute. Last time they needed a mage, so I had one with more buff magic than blasting. I also like the idea that I can use the NPC to feed information to the party if things start to go astray. It may be a bit of railroading, but gets things moving again. If the PCs break up in town to do things on their own, I can have the NPC get some bits of information and feed it to the players when they get back together. I can also see the warning of having a DM controlled PC if he is not a second string character. Making them more powerful than the PCs is never a good idea. This will only make the other players feel like they are a minor part of the story and not the main focus. You can also have revolving NPCs where they stay for one or two modules before another takes over. This allows you to make sure the PCs are the main focus of the game. It is also fun to have a few come back in a few levels to spend another adventure with them. You can use this idea to have these contacts as plot hooks where they may need rescuing or they could be part of another group trying to get the McGruffin before the PCs do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM query: Any interesting differences between different party sizes?
Top