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DM Question: Ditching Old Characters Without Dying
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1832693" data-attributes="member: 16936"><p>I just shrug, say "sure, if that's what you want," and tell them that their new character will start with the same number of experience points as the lowest-level member of the party. Oh, and that I'll need to vet their new character and whatever equipment they want to start with, and that if it's at all possible I'd like to do it before the next time we play so we don't have to waste game time on it.</p><p></p><p>Because, y'know, it's really not worth my time to worry about things like whether players will want to swap out their Joe Average character for a shot at playing someone who is a little more robust. I just want them to settle on their characters and give me enough information about 'em to be able to plan and run a session that will keep us entertained.</p><p></p><p>And I <em>definitely</em> don't want to find myself in a position where a player who is sick of his or her character feels like they have to keep playing it or fall behind everyone else. Honestly, I just don't care about penalizing someone who is honest enough to say "I'm not having fun, and I think I could be having fun if I could do this instead." I've found that the more fun the players are having in the game, the more interested they are in it and the more fun <em>I</em> have running a game, and it's getting to the point where that's the only thing I actually give a damn about anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>and sometimes if i liked their old character, i'll ask if i can use it as an npc</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1832693, member: 16936"] I just shrug, say "sure, if that's what you want," and tell them that their new character will start with the same number of experience points as the lowest-level member of the party. Oh, and that I'll need to vet their new character and whatever equipment they want to start with, and that if it's at all possible I'd like to do it before the next time we play so we don't have to waste game time on it. Because, y'know, it's really not worth my time to worry about things like whether players will want to swap out their Joe Average character for a shot at playing someone who is a little more robust. I just want them to settle on their characters and give me enough information about 'em to be able to plan and run a session that will keep us entertained. And I [i]definitely[/i] don't want to find myself in a position where a player who is sick of his or her character feels like they have to keep playing it or fall behind everyone else. Honestly, I just don't care about penalizing someone who is honest enough to say "I'm not having fun, and I think I could be having fun if I could do this instead." I've found that the more fun the players are having in the game, the more interested they are in it and the more fun [i]I[/i] have running a game, and it's getting to the point where that's the only thing I actually give a damn about anymore. ;) -- and sometimes if i liked their old character, i'll ask if i can use it as an npc ryan [/QUOTE]
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