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DM Question: Ditching Old Characters Without Dying
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<blockquote data-quote="Naathez" data-source="post: 1833727" data-attributes="member: 17791"><p>IMO, it's a matter (as many have said) of abuse or not abuse.</p><p></p><p>I'll try to explain my point with an example.</p><p></p><p>The one time this happened in a campaign I ran, the player had really tried playing his character, (A "sheriff" - a member of a kind of wandering law-keepers paramilitary corp) who had a low charisma and intelligence (BTW, not an actual dump stat -he'd generally rolled rather poorly, and he DID need something decent in his physical stats to be accepted as a sheriff) - and he conveyed that in game by believing his superiors and following the law as well as he could ("I know I'm not bright enough to decide what's right in some very complicated matters. That's why they have wise people and scholars who write laws,'cause they know what's good". He used to say with a smile.) and stuttering increasingly , to the point of ridicule at times, when tension got worse. It was actually wonderful how he played his character getting frustrated at never managing to calm people down by TALKING, and always having to resort to fists or worse. And he tried, oh he tried.</p><p>But one day he came to me and said "Look, I have a problem. I'm not having fun playing Roland anymore. He's just too frustrated. He feels he's not doing a good job. I loved playing him when he believed in what he did, but now he doesn't."</p><p></p><p>We discussed what he would enjoy. As is the rule in MY campaigns, Roland became MINE to do as I wanted. (And being in the military, more or less, he simply got sent off to war). And we created Gharu the Bloodless, a savage Dwarf expelled from his lost clan for first finding a lost city of the Ancients and then not being able to lead the Clan Elders to see it (there was deep stuff involved, but it ain't to the point now). He loved it. The other players loved it. I loved it. He got no penalty, not a single XP. He'd actually IMPROVED the game for us all.</p><p></p><p>And that's what it should all be about. Having fun. None of the people I play with would ever abuse this freedom in any way. Were they to, I'd say No. Usually I discuss characters with players before playing, and strive with them really hard to make them build a character they REALLY like - and I find that it makes them happy with the PCs they have, and in no way interested in changing them. </p><p>Oh, and BTW, since getting res'd isn't that easy in my campaigns, if someone's PC dies and can't be resurrected they get a new one, no penalty. That's a theory though - none of my PCs ever died. Which means they probably liked their characters enough that they wanted THEM to live, and cared nothing for a full-power substitute. (And I fudged nothing, they simply didn't die - not even when I really, really, REALLY tried.)</p><p></p><p>OK, perhaps this was too long.... sorry if it was. Hope I made my point.</p></blockquote><p></p>
[QUOTE="Naathez, post: 1833727, member: 17791"] IMO, it's a matter (as many have said) of abuse or not abuse. I'll try to explain my point with an example. The one time this happened in a campaign I ran, the player had really tried playing his character, (A "sheriff" - a member of a kind of wandering law-keepers paramilitary corp) who had a low charisma and intelligence (BTW, not an actual dump stat -he'd generally rolled rather poorly, and he DID need something decent in his physical stats to be accepted as a sheriff) - and he conveyed that in game by believing his superiors and following the law as well as he could ("I know I'm not bright enough to decide what's right in some very complicated matters. That's why they have wise people and scholars who write laws,'cause they know what's good". He used to say with a smile.) and stuttering increasingly , to the point of ridicule at times, when tension got worse. It was actually wonderful how he played his character getting frustrated at never managing to calm people down by TALKING, and always having to resort to fists or worse. And he tried, oh he tried. But one day he came to me and said "Look, I have a problem. I'm not having fun playing Roland anymore. He's just too frustrated. He feels he's not doing a good job. I loved playing him when he believed in what he did, but now he doesn't." We discussed what he would enjoy. As is the rule in MY campaigns, Roland became MINE to do as I wanted. (And being in the military, more or less, he simply got sent off to war). And we created Gharu the Bloodless, a savage Dwarf expelled from his lost clan for first finding a lost city of the Ancients and then not being able to lead the Clan Elders to see it (there was deep stuff involved, but it ain't to the point now). He loved it. The other players loved it. I loved it. He got no penalty, not a single XP. He'd actually IMPROVED the game for us all. And that's what it should all be about. Having fun. None of the people I play with would ever abuse this freedom in any way. Were they to, I'd say No. Usually I discuss characters with players before playing, and strive with them really hard to make them build a character they REALLY like - and I find that it makes them happy with the PCs they have, and in no way interested in changing them. Oh, and BTW, since getting res'd isn't that easy in my campaigns, if someone's PC dies and can't be resurrected they get a new one, no penalty. That's a theory though - none of my PCs ever died. Which means they probably liked their characters enough that they wanted THEM to live, and cared nothing for a full-power substitute. (And I fudged nothing, they simply didn't die - not even when I really, really, REALLY tried.) OK, perhaps this was too long.... sorry if it was. Hope I made my point. [/QUOTE]
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