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DM Question: How can I keep my players from taking 3 days to check a room?
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<blockquote data-quote="IceBear" data-source="post: 221504" data-attributes="member: 1118"><p>Wandering monsters aren't THE solution. They just provide a nudge for the players to move along. If the game world (or more importantly, the plot) isn't going to notice the PCs being MIA for three days while they search a room, then let them. In my case, if they did that things happen in the world that they can no longer influence (ie, the evil lich that they were seeking to destroy has raised an army of undead which is now marching on their home town, or the orcish chieftain has reinforced his garrison so the players will have a much tougher time than when they had the element of surprise, etc). It doesn't have to be something that breaks the suspension of disbelief, it just has to be something that shows that the game world is dynamic.</p><p></p><p>As thanee said in his post, "Let them" search for 3 hours. Sometimes there is no logical reason to prevent them from doing so. All this thread is trying to provide are ways to discourage them from doing it - ALL the time.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 221504, member: 1118"] Wandering monsters aren't THE solution. They just provide a nudge for the players to move along. If the game world (or more importantly, the plot) isn't going to notice the PCs being MIA for three days while they search a room, then let them. In my case, if they did that things happen in the world that they can no longer influence (ie, the evil lich that they were seeking to destroy has raised an army of undead which is now marching on their home town, or the orcish chieftain has reinforced his garrison so the players will have a much tougher time than when they had the element of surprise, etc). It doesn't have to be something that breaks the suspension of disbelief, it just has to be something that shows that the game world is dynamic. As thanee said in his post, "Let them" search for 3 hours. Sometimes there is no logical reason to prevent them from doing so. All this thread is trying to provide are ways to discourage them from doing it - ALL the time. IceBear [/QUOTE]
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DM Question: How can I keep my players from taking 3 days to check a room?
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