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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="Maestrino" data-source="post: 7934070" data-attributes="member: 7015644"><p>Wait, some people <em>don't</em>?</p><p></p><p>Current campaign:</p><p></p><p>One PC was involved in a business deal that went bad with a cousin. Killed his cousin, ran away, became a pirate for a bit. This is definitely going to come up later on. Cousin was saved through a pact with some strange entity and is now going to be a warlock big bad for later in the campaign. They'll start getting hints about it next time they pass through that city.</p><p></p><p>Another PC was squire to a paladin who got banished to another plane while fighting minions of Yan-C-Bin. They're secretly looking for a means of planar travel to try to find their former lord while not letting on to the rest of the party that they're just <em>pretending</em> to be a paladin. This is going to get fun when the PC winds up taking a seemingly meaningless oath that powers up a bunch of paladin abilities for them...</p><p></p><p>Yet another PC is a stowaway from a distant continent who became basically a retired Dread Pirate Roberts type. There's going to be some surprise connections with PC 1's pirate background and - of course - a surprise twin. (There's already a tabaxi rogue NPC coming in the story. Now the NPC is going to be identical to the PC, but with their "eyepatch" fur marking across the opposite eye so it's like looking into a mirror...)</p></blockquote><p></p>
[QUOTE="Maestrino, post: 7934070, member: 7015644"] Wait, some people [I]don't[/I]? Current campaign: One PC was involved in a business deal that went bad with a cousin. Killed his cousin, ran away, became a pirate for a bit. This is definitely going to come up later on. Cousin was saved through a pact with some strange entity and is now going to be a warlock big bad for later in the campaign. They'll start getting hints about it next time they pass through that city. Another PC was squire to a paladin who got banished to another plane while fighting minions of Yan-C-Bin. They're secretly looking for a means of planar travel to try to find their former lord while not letting on to the rest of the party that they're just [I]pretending[/I] to be a paladin. This is going to get fun when the PC winds up taking a seemingly meaningless oath that powers up a bunch of paladin abilities for them... Yet another PC is a stowaway from a distant continent who became basically a retired Dread Pirate Roberts type. There's going to be some surprise connections with PC 1's pirate background and - of course - a surprise twin. (There's already a tabaxi rogue NPC coming in the story. Now the NPC is going to be identical to the PC, but with their "eyepatch" fur marking across the opposite eye so it's like looking into a mirror...) [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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