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General Tabletop Discussion
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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="Lanefan" data-source="post: 7934255" data-attributes="member: 29398"><p>That'd be cool for roleplay as your next challenge would be to talk the rest of the party into going with you, if your intent was to continue running with them.</p><p></p><p>And here's a place where player input and DM intention could handily meet in the middle, whether intentionally or not:</p><p></p><p>You-as-PC: "Hey guys, we're between missions now and you know, I've always wanted to head on over to Paradox Island and check it out. <em>When I was a kid I heard people talk about a tower there, full of gold!</em>"</p><p>Other PCs: "Gold?!" "Sounds cool, when do we leave?" [etc.]</p><p>DM: <<span style="font-size: 9px">caught off guard, starts quietly rummaging through modules looking for something involving a tower on an island</span>> "It's a six-day walk to the south coast..."</p><p></p><p>The italicized bit is something you just made up off the cuff which may well be total BS, just like your PC might make stuff up in order to convince the party to join you. The DM might decide (or already know) that no such tower exists, in which case it'll be on you to explain this to your party once you get there and can't find it; or the DM might find or dream up an adventure that to some extent reflects what your PC heard as a kid.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7934255, member: 29398"] That'd be cool for roleplay as your next challenge would be to talk the rest of the party into going with you, if your intent was to continue running with them. And here's a place where player input and DM intention could handily meet in the middle, whether intentionally or not: You-as-PC: "Hey guys, we're between missions now and you know, I've always wanted to head on over to Paradox Island and check it out. [I]When I was a kid I heard people talk about a tower there, full of gold![/I]" Other PCs: "Gold?!" "Sounds cool, when do we leave?" [etc.] DM: <[SIZE=1]caught off guard, starts quietly rummaging through modules looking for something involving a tower on an island[/SIZE]> "It's a six-day walk to the south coast..." The italicized bit is something you just made up off the cuff which may well be total BS, just like your PC might make stuff up in order to convince the party to join you. The DM might decide (or already know) that no such tower exists, in which case it'll be on you to explain this to your party once you get there and can't find it; or the DM might find or dream up an adventure that to some extent reflects what your PC heard as a kid. [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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