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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="aco175" data-source="post: 7934963" data-attributes="member: 27385"><p>I try to tie things in if the players are into it. In a recent game the fighter's backstory was that he was a soldier and taken prisoner and now owes a life-debt to someone, which is why he is adventuring. A few times in play he mentioned that he was saving his gold or almost there with his debt. Finally around level 8 the PCs were heading to Waterdeep and I introduced his person whom he owed 1000gp. I was able offer an adventure to offset half the payment and spin another module out of it. </p><p></p><p>Another example that only partially came into play was the thief was a guild cartographer sent to Phandalin by some noble families in Waterdeep to look into lost ancestor lands around the new community. I had an adventure where some old maps and books surfaced sending the PCs on another quest to an old tower to see if anything was around from these noble lands. When the group got to Waterdeep there was some roleplay and a party in their honor.</p><p></p><p>I like to play around the periphery of the back story and not the direct events. If orcs killed the whole village and that's why I hate orcs. This is just meh to me and I most likely not have the same tribe of orcs come into play unless the PCs went looking for them. I may have one orc from the tribe be discovered half dead or all dead and offer some clue to another adventure. I would not take a brother or parent and make them a bad guy in some twist. Maybe an old frenimy from the old days. </p><p></p><p>I'm sure there is some one-page background information that could help the DM tie things in. Maybe a few NPCs that the PC knows or grew up with. Something like a traveling merchant or the person that trained the PC. A few sentences that the DM could take and draw out.</p></blockquote><p></p>
[QUOTE="aco175, post: 7934963, member: 27385"] I try to tie things in if the players are into it. In a recent game the fighter's backstory was that he was a soldier and taken prisoner and now owes a life-debt to someone, which is why he is adventuring. A few times in play he mentioned that he was saving his gold or almost there with his debt. Finally around level 8 the PCs were heading to Waterdeep and I introduced his person whom he owed 1000gp. I was able offer an adventure to offset half the payment and spin another module out of it. Another example that only partially came into play was the thief was a guild cartographer sent to Phandalin by some noble families in Waterdeep to look into lost ancestor lands around the new community. I had an adventure where some old maps and books surfaced sending the PCs on another quest to an old tower to see if anything was around from these noble lands. When the group got to Waterdeep there was some roleplay and a party in their honor. I like to play around the periphery of the back story and not the direct events. If orcs killed the whole village and that's why I hate orcs. This is just meh to me and I most likely not have the same tribe of orcs come into play unless the PCs went looking for them. I may have one orc from the tribe be discovered half dead or all dead and offer some clue to another adventure. I would not take a brother or parent and make them a bad guy in some twist. Maybe an old frenimy from the old days. I'm sure there is some one-page background information that could help the DM tie things in. Maybe a few NPCs that the PC knows or grew up with. Something like a traveling merchant or the person that trained the PC. A few sentences that the DM could take and draw out. [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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