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General Tabletop Discussion
*TTRPGs General
DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="gepetto" data-source="post: 7936308" data-attributes="member: 6990165"><p>No its need. If its not built up then no one cares, its not fun and we're all wasting our time sitting around the table doing it. Because the only point to playing a game is to be having fun.</p><p></p><p></p><p></p><p></p><p>Except that its NOT a tool. Its a complication. In the same way that a screwdriver is a tool and a having to use it to ram in a nail is a complication. Its an added factor that makes the original job harder rather then easier and results in an inferior final product.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>No its not like that at all, and NO i do NOT need to think about anyones backstory to get them invested in an adventure. Many adventures are mainly dealing with the consequences of past adventures, that the whole WHOLE GROUP was in on. Its not episodic in most cases with distinct beginnings and ends. Its a continuation of life. Which very, very quickly becomes much bigger and involves much more important things then the do nothing villagers of your boring little town, that had so little going on that you left it for life on the highway.</p><p></p><p>For instance I'm running a modern horror game right now where the players were members of ghost hunting group that met on the internet to do the stuff people on TV shows do. They eventually discover a lovecraftian conspiracy and a hidden world of real supernatural. All of which is far above their heads and dangerous in ways they arent prepared for.</p><p></p><p>The campaign is about a group of people who had a lighthearted hobby in common being thrust into dark and dangerous doings that are beyond their control and how they try to cope and survive a world they werent prepared for.</p><p></p><p>I dont need to know about your sick aunts diabetese, why you got fired from your last job or anything about how your first crush went wrong (newsflash, they all do eventually. its not that interesting). I can invest you in not getting murdered by the supernatural horrors who are hunting you or in trying to control the dark and byzantine politics of the inhuman world thats drawing you in one way or another just fine without any of that information.</p><p></p><p>Nor would knowing all about how you always wanted to find the daddy who ran out on you and momma many years ago measurably ad anything to the drama of the situation.</p></blockquote><p></p>
[QUOTE="gepetto, post: 7936308, member: 6990165"] No its need. If its not built up then no one cares, its not fun and we're all wasting our time sitting around the table doing it. Because the only point to playing a game is to be having fun. Except that its NOT a tool. Its a complication. In the same way that a screwdriver is a tool and a having to use it to ram in a nail is a complication. Its an added factor that makes the original job harder rather then easier and results in an inferior final product. No its not like that at all, and NO i do NOT need to think about anyones backstory to get them invested in an adventure. Many adventures are mainly dealing with the consequences of past adventures, that the whole WHOLE GROUP was in on. Its not episodic in most cases with distinct beginnings and ends. Its a continuation of life. Which very, very quickly becomes much bigger and involves much more important things then the do nothing villagers of your boring little town, that had so little going on that you left it for life on the highway. For instance I'm running a modern horror game right now where the players were members of ghost hunting group that met on the internet to do the stuff people on TV shows do. They eventually discover a lovecraftian conspiracy and a hidden world of real supernatural. All of which is far above their heads and dangerous in ways they arent prepared for. The campaign is about a group of people who had a lighthearted hobby in common being thrust into dark and dangerous doings that are beyond their control and how they try to cope and survive a world they werent prepared for. I dont need to know about your sick aunts diabetese, why you got fired from your last job or anything about how your first crush went wrong (newsflash, they all do eventually. its not that interesting). I can invest you in not getting murdered by the supernatural horrors who are hunting you or in trying to control the dark and byzantine politics of the inhuman world thats drawing you in one way or another just fine without any of that information. Nor would knowing all about how you always wanted to find the daddy who ran out on you and momma many years ago measurably ad anything to the drama of the situation. [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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