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General Tabletop Discussion
*TTRPGs General
DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="Lanefan" data-source="post: 7936761" data-attributes="member: 29398"><p>As mentioned in my post just above, there's a difference between forcing the material into the game (which is bad) and simply using it as background if the game happens to run on to it naturally (which is fine).</p><p></p><p>Depends on scale, too.</p><p></p><p>If the party happens to be passing through a PC's hometown and she takes them to introduce to her family, who cares? Roleplay it out, enjoy it, and move on. No extra work for me-as-GM whatsoever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But when someone's backstory suggests - or forces, or causes a player to expect/demand - one or more entire adventures be centered on that PC, there's trouble a-brewing.</p><p></p><p>Heh - my problem right now is I've already got too much story* and nowhere near enough time to play through it all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - over and above whatever red herrings the players/PCs themselves might introduce and-or follow.</p><p></p><p>Fair enough, if the adventuring takes place in the same general region as where the character's background is set.</p><p></p><p>Which raises another slight headache: parties of disparate races and-or cultures are quite likely to hail from widely different places - you can only use the "cosmopolitan port town" trope so many times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Which means if the adventuring tends to happen in one area it's not happening in all the others, thus only those PCs who are from the adventuring area are likely to see their backgrounds come into play.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7936761, member: 29398"] As mentioned in my post just above, there's a difference between forcing the material into the game (which is bad) and simply using it as background if the game happens to run on to it naturally (which is fine). Depends on scale, too. If the party happens to be passing through a PC's hometown and she takes them to introduce to her family, who cares? Roleplay it out, enjoy it, and move on. No extra work for me-as-GM whatsoever. :) But when someone's backstory suggests - or forces, or causes a player to expect/demand - one or more entire adventures be centered on that PC, there's trouble a-brewing. Heh - my problem right now is I've already got too much story* and nowhere near enough time to play through it all. :) * - over and above whatever red herrings the players/PCs themselves might introduce and-or follow. Fair enough, if the adventuring takes place in the same general region as where the character's background is set. Which raises another slight headache: parties of disparate races and-or cultures are quite likely to hail from widely different places - you can only use the "cosmopolitan port town" trope so many times. :) Which means if the adventuring tends to happen in one area it's not happening in all the others, thus only those PCs who are from the adventuring area are likely to see their backgrounds come into play. [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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